diff options
Diffstat (limited to 'themes/Snowflake.cpp')
-rw-r--r-- | themes/Snowflake.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/themes/Snowflake.cpp b/themes/Snowflake.cpp index 7379ba3..1e1e648 100644 --- a/themes/Snowflake.cpp +++ b/themes/Snowflake.cpp @@ -1,11 +1,11 @@ #include "Snowflake.h" #include "Renderer2d.h" #include "mathlib.h" -#include "List.h" +#include "list.h" const Vector4 snowColor = Vector4(1.0, 0.98, 0.98, 1); -inline void generateSnowflakeShape(List<Renderer2dVertex>* vertices, i32 numArms, f32 radius, f32 innerRadius) { +inline void generateSnowflakeShape(matte::List<Vertex2D>* vertices, i32 numArms, f32 radius, f32 innerRadius) { f32 dx = ((2 * PI) / numArms) / 3.0; for (i32 centerIdx = 0; centerIdx < (3 * numArms); centerIdx+=3) { f32 degreeStart = dx * centerIdx; @@ -83,13 +83,13 @@ void SnowflakeParticleRenderer::load(SnowflakeLoadParameters params, Renderer2d* glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); - glBufferData(GL_ARRAY_BUFFER, vertices.numElements * sizeof(Renderer2dVertex), &vertices.data[0], GL_DYNAMIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, vertices.numElements * sizeof(Vertex2D), &vertices.data[0], GL_DYNAMIC_DRAW); glEnableVertexAttribArray(renderer->attributes.position); - glVertexAttribPointer(renderer->attributes.position, 2, GL_FLOAT, GL_FALSE, sizeof(Renderer2dVertex), (GLvoid *)0); + glVertexAttribPointer(renderer->attributes.position, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex2D), (GLvoid *)0); glEnableVertexAttribArray(renderer->attributes.color); - glVertexAttribPointer(renderer->attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(Renderer2dVertex), (GLvoid *)offsetof(Renderer2dVertex, color)); + glVertexAttribPointer(renderer->attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex2D), (GLvoid *)offsetof(Vertex2D, color)); for (i32 idx = 0; idx < 4; idx++) { i32 offset = (4 * sizeof(f32)) * idx; @@ -98,8 +98,8 @@ void SnowflakeParticleRenderer::load(SnowflakeLoadParameters params, Renderer2d* 4, GL_FLOAT, GL_FALSE, - sizeof(Renderer2dVertex), - (GLvoid *)(offsetof(Renderer2dVertex, vMatrix) + offset)); + sizeof(Vertex2D), + (GLvoid *)(offsetof(Vertex2D, vMatrix) + offset)); //glVertexAttribDivisor(renderer->attributes.vMatrix + idx, 1); } @@ -169,7 +169,7 @@ void SnowflakeParticleRenderer::render(Renderer2d* renderer) { setShaderMat4(renderer->uniforms.model, model); glBindBuffer(GL_ARRAY_BUFFER, vbo); - glBufferSubData(GL_ARRAY_BUFFER, 0, numVertices * sizeof(Renderer2dVertex), &vertices.data[startVertex->vtxIdx]); + glBufferSubData(GL_ARRAY_BUFFER, 0, numVertices * sizeof(Vertex2D), &vertices.data[startVertex->vtxIdx]); glBindVertexArray(vao); glDrawArrays(GL_TRIANGLES, 0, numVertices); |