diff options
Diffstat (limited to 'themes/src/Renderer2d.h')
| -rw-r--r-- | themes/src/Renderer2d.h | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/themes/src/Renderer2d.h b/themes/src/Renderer2d.h deleted file mode 100644 index 7432894..0000000 --- a/themes/src/Renderer2d.h +++ /dev/null @@ -1,61 +0,0 @@ -#pragma once - -#include "WebglContext.h" -#include "types.h" -#include "Shader.h" -#include "mathlib.h" - -struct WebglContext; - -/// Responsible for rendering Mesh2Ds -struct Renderer2d { - WebglContext* context = NULL; - Mat4x4 projection; - u32 shader; - Vector4 clearColor; - - struct { - i32 position; - i32 color; - - // TODO: vMatrix is not standard and does not belong here - i32 vMatrix; - } attributes; - - struct { - i32 projection; - i32 model; - } uniforms; - - /// Load with the provided context and shader programs. If the shaders are NULL, the default - /// shader is used - void load(WebglContext* context, const char* vertexShader = NULL, const char* fragmentShader = NULL); - void render(); - void unload(); - f32 get_width(); - f32 get_height(); -}; - -struct Vertex2D { - Vector2 position; - Vector4 color; - Mat4x4 vMatrix; -}; - -struct Mesh2D { - u32 vao; - u32 vbo; - u32 ebo = 0; - u32 numVertices = 0; - u32 numIndices = 0; - Mat4x4 model; - - void load(Vertex2D* vertices, u32 numVertices, Renderer2d* renderer); - void load(Vertex2D* vertices, - u32 numVertices, - u32* indices, - u32 numIndices, - Renderer2d* renderer); - void render(Renderer2d* renderer, GLenum drawType = GL_TRIANGLES); - void unload(); -}; |
