From 0b1e54e61217f0774e51d3df8d73e0360b63a4ab Mon Sep 17 00:00:00 2001 From: mattkae Date: Fri, 26 Nov 2021 15:32:36 -0500 Subject: (mkosarek) added a way to download my resume: --- download/cv.pdf | Bin 0 -> 34277 bytes download/resume_dl.html | 287 ++++++++++++++++++++++++++++++++++++++++++++++++ resume.css | 22 ++++ resume.html | 23 +++- 4 files changed, 326 insertions(+), 6 deletions(-) create mode 100644 download/cv.pdf create mode 100644 download/resume_dl.html diff --git a/download/cv.pdf b/download/cv.pdf new file mode 100644 index 0000000..0d05620 Binary files /dev/null and b/download/cv.pdf differ diff --git a/download/resume_dl.html b/download/resume_dl.html new file mode 100644 index 0000000..3ff59d4 --- /dev/null +++ b/download/resume_dl.html @@ -0,0 +1,287 @@ + + + + + + + +
+
+

Matthew Kosarek

+ +

Software Engineer

+ +
+ TEL: +1-201-400-2699 + EMAIL: mkosare1@gmail.com +
+
+ +
+

Skills

+

+

+ Languages & Tech
C/C++, OpenGL, C#, ASP.NET, TypeScript/JavaScript, ReactJS, ThreeJS, HTML/CSS, SQL, Java
+
+
+ Tools
Git, Visual Studio Professional, Unity, Sourcetree, npm, Webpack, TeamCity, NuGet, AWS
+
+

+
+
+

Experience

+

+

+
+
+ Software Team Lead + Vention +
+
+ July 2020 to Present + Montreal, QC +
+
+
    +
  • + Implemented new features and fixed bugs as a member of the MachineLogic Team, which is tasked with creating a visual programming language for our hardware stack. +
  • +
  • + Designed and developed a CNC application for our hardware that accepts G-Code files as input and provides a realtime rendering of the path as the machine follows it. +
  • +
+
+
+
+
+ Software Engineer I + Big Huge Games +
+
+ January 2018 to June 2020 + Timonium, MD +
+
+
    +
  • + Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for Arcane Shodown. +
  • +
  • + Designed, built, and maintained a live operations scheduling and publishing web application for DomiNations +
  • +
  • + Implemented game features on all parts of the stack, including tools, Unity client, and game servers +
  • +
  • + Met weekly with various disciplines to discuss ways to improve the UX of the company's tools +
  • +
  • + Initiated company-wide React and TypeScript code sharing via a private NPM repository +
  • +
  • + Worked within the Agile framework, in which I planned sprint work, attended daily stand-ups, and participated in retrospectives +
  • +
+
+
+
+
+ Teaching Assistant for Intro to Video Game Design + Johns Hopkins University +
+
+ September 2017 to December 2017 + Baltimore, MD +
+
+
    +
  • + Assisted beginner programmers in the development of 2D game engines using the SDL2 library +
  • +
+
+
+
+
+ Software Engineering Intern + Big Huge Games +
+
+ May 2017 to August 2017 + Timonium, MD +
+
+
    +
  • + Developed a tool based on the GTK toolkit to improve the workflow of the quality assurance team for DomiNations +
  • +
  • + Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users +
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+
+
+
+
+ Software Engineering Intern + Sparkypants Studios +
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+ May 2016 to August 2016 + Baltimore, MD +
+
+
    +
  • + Developed an application to measure and report memory usage and run times for all game systems in Dropzone +
  • +
+
+

+
+
+

Education

+

+

+
+
+ Johns Hopkins University + Baltimore, MD +
+
+ September 2014 to December 2017 +
+
+
    +
  • + B.S. in Computer Engineering (Magna Cum Laude) +
  • +
  • + 3.53 GPA +
  • +
  • + Relevant Coursework: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures, Introduction to Renewable Energy Engineering +
  • +
+
+

+
+ + diff --git a/resume.css b/resume.css index 6d0e45f..829d374 100755 --- a/resume.css +++ b/resume.css @@ -58,6 +58,28 @@ header { text-align: left; } +#resume > header { + width: 100%; + text-align: center; +} + +#resume > header > h1 { + font-size: 2rem; + padding: 0; + margin: 0; +} + +#resume > header > h3 { + padding: 1rem; + margin: 0; + color: #7a7a7a; +} + +#resume > header > div > span { + padding-left: 0.5rem; + padding-right: 0.5rem; +} + h2 { font-size: 1.25rem !important; font-variant: small-caps; diff --git a/resume.html b/resume.html index 6b88570..f323a9c 100755 --- a/resume.html +++ b/resume.html @@ -23,11 +23,22 @@ - + +
+

Matthew Kosarek

+ +

Software Engineer

+ +
+ TEL: +1-201-400-2699 + EMAIL: mkosare1@gmail.com +
+
+

Skills

@@ -35,7 +46,7 @@ Languages & Tech

C/C++, OpenGL, C#, ASP.NET, TypeScript/JavaScript, ReactJS, ThreeJS, HTML/CSS, SQL, Java
- Tools
Git, Visual Studio, Unity, Sourcetree, NPM, Webpack, TeamCity, NuGet, AWS
+ Tools
Git, Visual Studio Professional, Unity, Sourcetree, npm, Webpack, TeamCity, NuGet, AWS

@@ -45,7 +56,7 @@
- Software Engineer + Software Team Lead Vention
@@ -55,10 +66,10 @@
  • - Implemented new features and fixed bugs as a member of the MachineLogic team, which is tasked with creating a visual programming language for our hardware stack. + Implemented new features and fixed bugs as a member of the MachineLogic Team, which is tasked with creating a visual programming language for our hardware stack.
  • - Developed a CNC application that accepts G-Code files as input and provides a realtime 3D rendering of the path as the machine traces it. Feel free to check out this link for more info. + Designed and developed a CNC application for our hardware that accepts G-Code files as input and provides a realtime rendering of the path as the machine follows it.
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