git, npm, Webpack, Visual Studio Professional/Code, Unity, AWS, Emacs, LaTeX
@@ -211,19 +211,22 @@
- Led a small team in the development of a robust infrastructure for user-facing industrial software applications
+ Led a team in the development of client-facing industrial software applications including cobot palletizers, cartesian palletizers, and CNC machines
- Developed and shipped a number of time-sensitive client projects, including palletizing and path-following software applications
+ Developed and shipped a number of time-sensitive client projects
- Interacted extensively with other teams to align on specific business goals and meet expectations
+ Architected and implemented the core infrastructure required for the development of client-facing applications
- Planned and organized projects and tasks for the team, including long-term vision and day-to-day goals
+ Interacted extensively with other teams to align on business goals and meet deadlines
- Implemented new features across the stack of a code-free programming language
+ Planned and organized projects and tasks for the team including long-term vision and day-to-day goals
+
+
+ Individually contributed across many facets of the company, from firmware to the engine of a code-free programming languge to the application-level
@@ -266,9 +269,6 @@
Initiated company-wide React and TypeScript code sharing via a private npm repository
-
- Worked within the Agile framework, in which I planned sprint work, attended daily stand-ups, and participated in retrospectives
-
@@ -310,7 +310,7 @@
- Developed a tool based on the GTK toolkit to improve the workflow of the quality assurance team for DomiNations
+ Developed a tool using C# and GTK to improve the workflow of the quality assurance team for DomiNations
Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users
@@ -333,7 +333,7 @@
- Developed an application to measure and report memory usage and run times for all game systems in Dropzone
+ Developed a framework for profiling the game systems in Dropzone
git, npm, Webpack, Visual Studio Professional/Code, Unity, AWS, Emacs
@@ -77,19 +77,22 @@
- Led a small team in the development of a robust infrastructure for user-facing industrial software applications
+ Led a team in the development of client-facing industrial software applications including cobot palletizers, cartesian palletizers, and CNC machines
- Developed and shipped a number of time-sensitive client projects, including palletizing and path-following software applications
+ Developed and shipped a number of time-sensitive client projects
- Interacted extensively with other teams to align on specific business goals and meet expectations
+ Architected and implemented the core infrastructure required for the development of client-facing applications
- Planned and organized projects and tasks for the team, including long-term vision and day-to-day goals
+ Interacted extensively with other teams to align on business goals and meet deadlines
- Implemented new features across the stack of a code-free programming language
+ Planned and organized projects and tasks for the team including long-term vision and day-to-day goals
+
+
+ Individually contributed across many facets of the company, from firmware to the engine of a code-free programming languge to the application-level
@@ -132,9 +135,6 @@
Initiated company-wide React and TypeScript code sharing via a private npm repository
-
- Worked within the Agile framework, in which I planned sprint work, attended daily stand-ups, and participated in retrospectives
-
@@ -176,7 +176,7 @@
- Developed a tool based on the GTK toolkit to improve the workflow of the quality assurance team for DomiNations
+ Developed a tool using C# and GTK to improve the workflow of the quality assurance team for DomiNations
Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users
@@ -199,7 +199,7 @@
- Developed an application to measure and report memory usage and run times for all game systems in Dropzone
+ Developed a framework for profiling the game systems in Dropzone