From 0d4604ddd641b2853756f58afefee69abb074212 Mon Sep 17 00:00:00 2001 From: mattkae Date: Sat, 10 Dec 2022 11:38:15 -0500 Subject: Updated how styles are calculated for the cv.pdf build --- download/resume_dl.html | 757 ++++++++++++++++++++++++++++++------------------ 1 file changed, 477 insertions(+), 280 deletions(-) (limited to 'download/resume_dl.html') diff --git a/download/resume_dl.html b/download/resume_dl.html index 48c12c5..1eff2f2 100644 --- a/download/resume_dl.html +++ b/download/resume_dl.html @@ -8,375 +8,572 @@ -
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Matthew Kosarek

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- πŸ–₯️ Computer Programmer - πŸ”— matthewkosarek.xyz - πŸ“§ mkosare1@gmail.com - πŸ‡ΊπŸ‡Έ United States Citizen -
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Skills

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- Languages & Frameworks
C, C++, C#, ASP.NET, JavaScript, TypeScript, React, HTML, CSS, Java, OpenGL
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- Tools
git, Linux, npm, Webpack, Unity, AWS, Emacs, Visual Studio Professional
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+ Matthew + Kosarek + +
+ πŸ–₯️ Software Developer + πŸ”— matthewkosarek.xyz + πŸ“§ mkosare1@gmail.com + πŸ‡ΊπŸ‡Έ United States Citizen +
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Experience

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- Software Team Lead - Vention -
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- July 2020 to Present - Montreal, QC -
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  • - Led a team in the development of industrial software applications including robot palletizers, cartesian palletizers, and CNC machines -
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  • - Developed and shipped a number of client projects which are now being used everyday in factories -
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  • - Architected and developed a framework for all future client projects -
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  • - Interacted with other teams on a daily basis to align on business goals and meet deadlines -
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  • - Planned, scoped, and organized daily tasks and long-term projects -
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  • - Individually contributed across many aspects of the codebase, from firmware to the application layer -
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- Software Engineer I - Big Huge Games -
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- January 2018 to June 2020 - Timonium, MD -
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  • - Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for Arcane Showdown -
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  • - Designed, built, and maintained a live operations scheduling and publishing web application for DomiNations -
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  • - Implemented a localization system for Arcane Showdown which allowed the game to be released in different languages -
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  • - Implemented game features on all parts of the stack, including tools, Unity client, and game servers -
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- Teaching Assistant for Intro to Video Game Design - Johns Hopkins University -
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- September 2017 to December 2017 - Baltimore, MD -
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  • - Assisted beginner programmers in the development of 2D game engines using the SDL2 library -
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- Software Engineering Intern - Big Huge Games -
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- May 2017 to August 2017 - Timonium, MD -
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  • - Developed a tool using C# and GTK to improve the workflow of the quality assurance team for DomiNations -
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  • - Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users -
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- Software Engineering Intern - Sparkypants Studios -
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- May 2016 to August 2016 - Baltimore, MD -
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  • - Developed a profiling framework for the game systems in Dropzone -
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Education

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- BSc Computer Engineering at Johns Hopkins University - Baltimore, MD + + +
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Experience

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+ Software Team Lead + Vention +
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+ July 2020 to Present + Montreal, QC +
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+ + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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    +
  • + Led a team in the development of industrial software applications including robot palletizers, cartesian palletizers, and CNC machines +
  • +
  • + Developed and shipped a number of client projects which are now being used everyday in factories +
  • +
  • + Architected and developed a framework for all future client projects +
  • +
  • + Interacted with other teams on a daily basis to align on business goals and meet deadlines +
  • +
  • + Planned, scoped, and organized daily tasks and long-term projects +
  • +
  • + Individually contributed across many aspects of the codebase, from firmware to the application layer +
  • +
+
+
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+
+ Software Engineer I + Big Huge Games +
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+ January 2018 to June 2020 + Timonium, MD +
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+ + + + + + + +
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    +
  • + Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for Arcane Showdown +
  • +
  • + Designed, built, and maintained a live operations scheduling and publishing web application for DomiNations +
  • +
  • + Implemented a localization system for Arcane Showdown which allowed the game to be released in different languages +
  • +
  • + Implemented game features on all parts of the stack, including tools, Unity client, and game servers +
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- September 2014 to December 2017 +
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+ Teaching Assistant for Intro to Video Game Design + Johns Hopkins University +
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+ September 2017 to December 2017 + Baltimore, MD +
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+ +
+
    +
  • + Assisted beginner programmers in the development of 2D game engines using the SDL2 library +
  • +
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+ Software Engineering Intern + Big Huge Games +
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+ May 2017 to August 2017 + Timonium, MD +
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+ + + + +
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    +
  • + Developed a tool using C# and GTK to improve the workflow of the quality assurance team for DomiNations +
  • +
  • + Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users +
  • +
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+ Software Engineering Intern + Sparkypants Studios +
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+ May 2016 to August 2016 + Baltimore, MD +
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  • + Developed a profiling framework for the game systems in Dropzone +
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Education

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+ BSc Computer Engineering at Johns Hopkins University + Baltimore, MD +
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+ September 2014 to December 2017 +
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  • + 3.53 GPA (Magna Cum Laude) +
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  • + Relevant Coursework: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures, Introduction to Renewable Energy Engineering +
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Projects

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Projects

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+ + + + -- cgit v1.2.1