From 0b1e54e61217f0774e51d3df8d73e0360b63a4ab Mon Sep 17 00:00:00 2001 From: mattkae Date: Fri, 26 Nov 2021 15:32:36 -0500 Subject: (mkosarek) added a way to download my resume: --- download/cv.pdf | Bin 0 -> 34277 bytes download/resume_dl.html | 287 ++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 287 insertions(+) create mode 100644 download/cv.pdf create mode 100644 download/resume_dl.html (limited to 'download') diff --git a/download/cv.pdf b/download/cv.pdf new file mode 100644 index 0000000..0d05620 Binary files /dev/null and b/download/cv.pdf differ diff --git a/download/resume_dl.html b/download/resume_dl.html new file mode 100644 index 0000000..3ff59d4 --- /dev/null +++ b/download/resume_dl.html @@ -0,0 +1,287 @@ + + + + + + + +
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Matthew Kosarek

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Software Engineer

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+ TEL: +1-201-400-2699 + EMAIL: mkosare1@gmail.com +
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Skills

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+ Languages & Tech
C/C++, OpenGL, C#, ASP.NET, TypeScript/JavaScript, ReactJS, ThreeJS, HTML/CSS, SQL, Java
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+ Tools
Git, Visual Studio Professional, Unity, Sourcetree, npm, Webpack, TeamCity, NuGet, AWS
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Experience

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+ Software Team Lead + Vention +
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+ July 2020 to Present + Montreal, QC +
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  • + Implemented new features and fixed bugs as a member of the MachineLogic Team, which is tasked with creating a visual programming language for our hardware stack. +
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  • + Designed and developed a CNC application for our hardware that accepts G-Code files as input and provides a realtime rendering of the path as the machine follows it. +
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+ Software Engineer I + Big Huge Games +
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+ January 2018 to June 2020 + Timonium, MD +
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  • + Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for Arcane Shodown. +
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  • + Designed, built, and maintained a live operations scheduling and publishing web application for DomiNations +
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  • + Implemented game features on all parts of the stack, including tools, Unity client, and game servers +
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  • + Met weekly with various disciplines to discuss ways to improve the UX of the company's tools +
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  • + Initiated company-wide React and TypeScript code sharing via a private NPM repository +
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  • + Worked within the Agile framework, in which I planned sprint work, attended daily stand-ups, and participated in retrospectives +
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+ Teaching Assistant for Intro to Video Game Design + Johns Hopkins University +
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+ September 2017 to December 2017 + Baltimore, MD +
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  • + Assisted beginner programmers in the development of 2D game engines using the SDL2 library +
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+ Software Engineering Intern + Big Huge Games +
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+ May 2017 to August 2017 + Timonium, MD +
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  • + Developed a tool based on the GTK toolkit to improve the workflow of the quality assurance team for DomiNations +
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  • + Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users +
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+ Software Engineering Intern + Sparkypants Studios +
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+ May 2016 to August 2016 + Baltimore, MD +
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  • + Developed an application to measure and report memory usage and run times for all game systems in Dropzone +
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Education

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+ Johns Hopkins University + Baltimore, MD +
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+ September 2014 to December 2017 +
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  • + B.S. in Computer Engineering (Magna Cum Laude) +
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  • + 3.53 GPA +
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  • + Relevant Coursework: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures, Introduction to Renewable Energy Engineering +
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