From 59260c4f7a265f1ad4db9e0ee5e469132cdef094 Mon Sep 17 00:00:00 2001 From: Matt Kosarek Date: Wed, 18 Feb 2026 17:03:06 -0500 Subject: minor: publishing from public with a Makefile instead of having everything at the toplevel --- download/build.js | 50 ---- download/cv.pdf | Bin 1205212 -> 0 bytes download/resume_dl.css | 28 -- download/resume_dl.html | 681 ------------------------------------------------ 4 files changed, 759 deletions(-) delete mode 100644 download/build.js delete mode 100644 download/cv.pdf delete mode 100644 download/resume_dl.css delete mode 100644 download/resume_dl.html (limited to 'download') diff --git a/download/build.js b/download/build.js deleted file mode 100644 index 6c58162..0000000 --- a/download/build.js +++ /dev/null @@ -1,50 +0,0 @@ - - -const fs = require('fs'); -const childProcess = require('child_process'); - -const resumeHtml = fs.readFileSync('../resume.html').toString(); -const resumeCss = fs.readFileSync('../resume.css').toString(); -const resumeDlCss = fs.readFileSync('./resume_dl.css').toString(); - -function getRidofTagsBetween(start, end, html) { - let si = newHtml.indexOf(start); - let ei = newHtml.indexOf(end, si) + end.length; - return html.substring(0, si) + newHtml.substring(ei); -} - -const newHeader = ` - - - - - - - - - - - -` - -const startHead = resumeHtml.indexOf(''); -const endHead = resumeHtml.indexOf('') + ''.length; - -let newHtml = resumeHtml.substring(0, startHead) + newHeader + resumeHtml.substring(endHead); - -newHtml = getRidofTagsBetween('
', '
', newHtml); -newHtml = getRidofTagsBetween(`
`, '
', newHtml); - -fs.writeFileSync('./resume_dl.html', newHtml); - -childProcess.exec('wkhtmltopdf --encoding \'UTF-8\' ./resume_dl.html cv.pdf ') diff --git a/download/cv.pdf b/download/cv.pdf deleted file mode 100644 index 35e2f4d..0000000 Binary files a/download/cv.pdf and /dev/null differ diff --git a/download/resume_dl.css b/download/resume_dl.css deleted file mode 100644 index ac685e7..0000000 --- a/download/resume_dl.css +++ /dev/null @@ -1,28 +0,0 @@ -html { - overflow-y: overlay; - font-size: 15px; -} - -body { - margin-top: 64px; - padding-left: 48px; - padding-right: 48px; -} - -img.emoji { - height: 1em; - width: 1em; - margin: 0 .05em 0 .1em; - vertical-align: -0.1em; -} - -#resume { - font-family: "Open Sans", sans-serif !important; -} - -img.emoji { - height: 1em; - width: 1em; - margin: 0 .05em 0 .1em; - vertical-align: -0.1em; -} diff --git a/download/resume_dl.html b/download/resume_dl.html deleted file mode 100644 index 7413888..0000000 --- a/download/resume_dl.html +++ /dev/null @@ -1,681 +0,0 @@ - - - - - - - - - - - - - - - - - -
- -
-
-
- Matthew
Kosarek
- -
- 🖥️ Software Developer - 🔗 matthewkosarek.xyz - - - github.com/mattkae - - 📧 mkosare1@gmail.com - 🇺🇸 United States Citizen -
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Languages
JavaScript/ TypeScript5 yrs
C#2½ yrs
Python2½ yrs
C/C++1 yr
Java1 yr
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Technologies
React5 yrs
node.js2½ yrs
Unity2½ yrs
ASP.NET2½ yrs
OpenGL1 yr
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tools
Git5 yrs
Linux5 yrs
VSCode2½ yrs
Visual Studio2½ yrs
Webpack2½ yrs
Docker1 yr
-
-
- -
-
-

Experience

-
-
-
-
- Software Engineer II - Canonical -
-
- July 2023 to Present - Philadelphia, PA -
-
-
- -
-
    -
  • - Working on Mir, a Wayland compositor -
  • -
-
-
-
-
- Software Team Lead for MachineApps - Vention -
-
- July 2020 to July 2023 - Montreal, QC -
-
-
- - - - - - - - - image/svg+xml - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
    -
  • - Developed industrial software applications including cobot palletizers, cartesian palletizers, and path following machines -
  • -
  • - Programmed, deployed, and supported several client projects valued over $100k+ USD each -
  • -
  • - Developed the core user-facing API for programming industrial machines in Python -
  • -
  • - Interfaced with both technical and non-technical teams on a daily basis -
  • -
  • - Planned and organized long-term projects and daily tasks via Asana and Github Projects -
  • -
  • - Programmed thousands of lines across the codebase, from the firmware running on a BeagleBone AI to the application layer running in the cloud -
  • -
  • - Onboarded and mentored new members of the team -
  • -
-
-
-
-
- Software Engineer I - Big Huge Games -
-
- January 2018 to June 2020 - Timonium, MD -
-
-
- - - - - - - -
-
    -
  • - Developed and maintained the data pipeline - from data entry, to data validation, to data publication - for Arcane Showdown -
  • -
  • - Designed, built, and maintained a live operations scheduling and publishing web application for DomiNations -
  • -
  • - Implemented a localization system for Arcane Showdown which allowed the game to be released in different languages -
  • -
  • - Implemented game features on all parts of the stack, including tools, Unity client, and game servers -
  • -
-
-
-
-
- Teaching Assistant for Intro to Video Game Design - Johns Hopkins University -
-
- September 2017 to December 2017 - Baltimore, MD -
-
-
- -
-
    -
  • - Assisted beginner programmers in the development of 2D game engines using SDL2 -
  • -
-
-
-
-
- Software Engineering Intern - Big Huge Games -
-
- May 2017 to August 2017 - Timonium, MD -
-
-
- - - - -
-
    -
  • - Developed a tool using C# and GTK to improve the workflow of the quality assurance team for DomiNations -
  • -
  • - Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users -
  • -
-
-
-
-
- Software Engineering Intern - Sparkypants Studios -
-
- May 2016 to August 2016 - Baltimore, MD -
-
-
- -
-
    -
  • - Developed a profiling framework for the game systems of Dropzone -
  • -
-
-
-
- -
-

Education

-
-
-
-
- BSc Computer Engineering at Johns Hopkins University - Baltimore, MD -
-
- September 2014 to December 2017 -
-
-
    -
  • - 3.53 GPA (Magna Cum Laude) -
  • -
  • - Relevant Coursework: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures -
  • -
-
-
-
- -
-

Projects

- -
-
-
-
- - -- cgit v1.2.1