From 59260c4f7a265f1ad4db9e0ee5e469132cdef094 Mon Sep 17 00:00:00 2001 From: Matt Kosarek Date: Wed, 18 Feb 2026 17:03:06 -0500 Subject: minor: publishing from public with a Makefile instead of having everything at the toplevel --- public/download/resume_dl.html | 681 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 681 insertions(+) create mode 100644 public/download/resume_dl.html (limited to 'public/download/resume_dl.html') diff --git a/public/download/resume_dl.html b/public/download/resume_dl.html new file mode 100644 index 0000000..7413888 --- /dev/null +++ b/public/download/resume_dl.html @@ -0,0 +1,681 @@ + + + + + + + + + + + + + + + + + +
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+ Matthew
Kosarek
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+ 🖥️ Software Developer + 🔗 matthewkosarek.xyz + + + github.com/mattkae + + 📧 mkosare1@gmail.com + 🇺🇸 United States Citizen +
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Languages
JavaScript/ TypeScript5 yrs
C#2½ yrs
Python2½ yrs
C/C++1 yr
Java1 yr
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Technologies
React5 yrs
node.js2½ yrs
Unity2½ yrs
ASP.NET2½ yrs
OpenGL1 yr
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Tools
Git5 yrs
Linux5 yrs
VSCode2½ yrs
Visual Studio2½ yrs
Webpack2½ yrs
Docker1 yr
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Experience

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+ Software Engineer II + Canonical +
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+ July 2023 to Present + Philadelphia, PA +
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  • + Working on Mir, a Wayland compositor +
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+ Software Team Lead for MachineApps + Vention +
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+ July 2020 to July 2023 + Montreal, QC +
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  • + Developed industrial software applications including cobot palletizers, cartesian palletizers, and path following machines +
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  • + Programmed, deployed, and supported several client projects valued over $100k+ USD each +
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  • + Developed the core user-facing API for programming industrial machines in Python +
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  • + Interfaced with both technical and non-technical teams on a daily basis +
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  • + Planned and organized long-term projects and daily tasks via Asana and Github Projects +
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  • + Programmed thousands of lines across the codebase, from the firmware running on a BeagleBone AI to the application layer running in the cloud +
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  • + Onboarded and mentored new members of the team +
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+ Software Engineer I + Big Huge Games +
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+ January 2018 to June 2020 + Timonium, MD +
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  • + Developed and maintained the data pipeline - from data entry, to data validation, to data publication - for Arcane Showdown +
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  • + Designed, built, and maintained a live operations scheduling and publishing web application for DomiNations +
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  • + Implemented a localization system for Arcane Showdown which allowed the game to be released in different languages +
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  • + Implemented game features on all parts of the stack, including tools, Unity client, and game servers +
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+ Teaching Assistant for Intro to Video Game Design + Johns Hopkins University +
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+ September 2017 to December 2017 + Baltimore, MD +
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  • + Assisted beginner programmers in the development of 2D game engines using SDL2 +
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+ Software Engineering Intern + Big Huge Games +
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+ May 2017 to August 2017 + Timonium, MD +
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  • + Developed a tool using C# and GTK to improve the workflow of the quality assurance team for DomiNations +
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  • + Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users +
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+ Software Engineering Intern + Sparkypants Studios +
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+ May 2016 to August 2016 + Baltimore, MD +
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  • + Developed a profiling framework for the game systems of Dropzone +
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Education

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+ BSc Computer Engineering at Johns Hopkins University + Baltimore, MD +
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+ September 2014 to December 2017 +
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  • + 3.53 GPA (Magna Cum Laude) +
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  • + Relevant Coursework: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures +
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Projects

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+ + -- cgit v1.2.1