From 59260c4f7a265f1ad4db9e0ee5e469132cdef094 Mon Sep 17 00:00:00 2001 From: Matt Kosarek Date: Wed, 18 Feb 2026 17:03:06 -0500 Subject: minor: publishing from public with a Makefile instead of having everything at the toplevel --- resume.html | 314 ------------------------------------------------------------ 1 file changed, 314 deletions(-) delete mode 100755 resume.html (limited to 'resume.html') diff --git a/resume.html b/resume.html deleted file mode 100755 index 143a87d..0000000 --- a/resume.html +++ /dev/null @@ -1,314 +0,0 @@ - - - - - - - - - - Matthew Kosarek - Resume - - - - - -
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- Matthew
Kosarek
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- πŸ–₯️ Software Developer - πŸ”— matthewkosarek.xyz - - - github.com/mattkae - - πŸ“§ mkosare1@gmail.com - πŸ‡ΊπŸ‡Έ United States Citizen -
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Experience

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- Software Engineer II - Canonical -
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- July 2023 to Present - Philadelphia, PA -
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  • - Working on Mir, a Wayland compositor -
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- Software Team Lead for MachineApps - Vention -
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- July 2020 to July 2023 - Montreal, QC -
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  • - Developed industrial software applications including cobot palletizers, cartesian palletizers, and path following machines -
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  • - Programmed, deployed, and supported several client projects valued over $100k+ USD each -
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  • - Developed the core user-facing API for programming industrial machines in Python -
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  • - Interfaced with both technical and non-technical teams on a daily basis -
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  • - Planned and organized long-term projects and daily tasks via Asana and Github Projects -
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  • - Programmed thousands of lines across the codebase, from the firmware running on a BeagleBone AI to the application layer running in the cloud -
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  • - Onboarded and mentored new members of the team -
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- Software Engineer I - Big Huge Games -
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- January 2018 to June 2020 - Timonium, MD -
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  • - Developed and maintained the data pipeline - from data entry, to data validation, to data publication - for Arcane Showdown -
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  • - Designed, built, and maintained a live operations scheduling and publishing web application for DomiNations -
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  • - Implemented a localization system for Arcane Showdown which allowed the game to be released in different languages -
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  • - Implemented game features on all parts of the stack, including tools, Unity client, and game servers -
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- Teaching Assistant for Intro to Video Game Design - Johns Hopkins University -
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- September 2017 to December 2017 - Baltimore, MD -
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  • - Assisted beginner programmers in the development of 2D game engines using SDL2 -
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- Software Engineering Intern - Big Huge Games -
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- May 2017 to August 2017 - Timonium, MD -
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  • - Developed a tool using C# and GTK to improve the workflow of the quality assurance team for DomiNations -
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  • - Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users -
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- Software Engineering Intern - Sparkypants Studios -
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- May 2016 to August 2016 - Baltimore, MD -
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  • - Developed a profiling framework for the game systems of Dropzone -
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Education

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- BSc Computer Engineering at Johns Hopkins University - Baltimore, MD -
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- September 2014 to December 2017 -
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  • - 3.53 GPA (Magna Cum Laude) -
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  • - Relevant Coursework: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures -
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Projects

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