From de850676e79da39aec6f1ce0400cfa94cecbd744 Mon Sep 17 00:00:00 2001 From: mattkae Date: Sun, 19 Sep 2021 16:32:15 -0400 Subject: First commit --- resume.html | 183 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 183 insertions(+) create mode 100755 resume.html (limited to 'resume.html') diff --git a/resume.html b/resume.html new file mode 100755 index 0000000..90a33b4 --- /dev/null +++ b/resume.html @@ -0,0 +1,183 @@ + + + + + + + Matthew Kosarek + + + +
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Matthew Kosarek

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Skills

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+ Languages & Tech
C/C++, OpenGL, C#, ASP.NET, TypeScript/JavaScript, ReactJS, ThreeJS, HTML/CSS, SQL, Java
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Git, Visual Studio, Unity, Sourcetree, NPM, Webpack, TeamCity, NuGet, AWS
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Experience

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+ Software Engineer + Vention +
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+ July 2020 to Present + Montreal, QC +
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  • + Implemented new features and fixed bugs as a member of the MachineLogic team, which is tasked with creating a visual programming language for our hardware stack. +
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  • + Developed a CNC application that accepts G-Code files as input and provides a realtime 3D rendering of the path as the machine traces it. Feel free to check out this link for more info. +
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+ Software Engineer I + Big Huge Games +
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+ January 2018 to June 2020 + Timonium, MD +
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  • + Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for Arcane Shodown. +
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  • + Designed, built, and maintained a live operations scheduling and publishing web application for DomiNations +
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  • + Implemented game features on all parts of the stack, including tools, Unity client, and game servers +
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  • + Met weekly with various disciplines to discuss ways to improve the UX of the company's tools +
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  • + Initiated company-wide React and TypeScript code sharing via a private NPM repository +
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  • + Worked within the Agile framework, in which I planned sprint work, attended daily stand-ups, and participated in retrospectives +
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+ Teaching Assistant for Intro to Video Game Design + Johns Hopkins University +
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+ September 2017 to December 2017 + Baltimore, MD +
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  • + Assisted beginner programmers in the development of 2D game engines using the SDL2 library +
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+ Software Engineering Intern + Big Huge Games +
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+ May 2017 to August 2017 + Timonium, MD +
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  • + Developed a tool based on the GTK toolkit to improve the workflow of the quality assurance team for DomiNations +
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  • + Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users +
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+ Software Engineering Intern + Sparkypants Studios +
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+ May 2016 to August 2016 + Baltimore, MD +
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  • + Developed an application to measure and report memory usage and run times for all game systems in Dropzone +
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Education

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+ Johns Hopkins University + Baltimore, MD +
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+ September 2014 to December 2017 +
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  • + B.S. in Computer Engineering (Magna Cum Laude) +
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  • + 3.53 GPA +
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  • + Relevant Coursework: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures, Introduction to Renewable Energy Engineering +
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