From ada7e2de99de2b87f5a1ca3ba7f1896c8a664d21 Mon Sep 17 00:00:00 2001 From: mattkae Date: Wed, 22 Jun 2022 21:04:35 -0400 Subject: Remove leftover files --- resume.html~ | 183 ----------------------------------------------------------- 1 file changed, 183 deletions(-) delete mode 100755 resume.html~ (limited to 'resume.html~') diff --git a/resume.html~ b/resume.html~ deleted file mode 100755 index 90a33b4..0000000 --- a/resume.html~ +++ /dev/null @@ -1,183 +0,0 @@ - - - - - - - Matthew Kosarek - - - -
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Matthew Kosarek

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Skills

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- Languages & Tech
C/C++, OpenGL, C#, ASP.NET, TypeScript/JavaScript, ReactJS, ThreeJS, HTML/CSS, SQL, Java
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Git, Visual Studio, Unity, Sourcetree, NPM, Webpack, TeamCity, NuGet, AWS
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Experience

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- Software Engineer - Vention -
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- July 2020 to Present - Montreal, QC -
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  • - Implemented new features and fixed bugs as a member of the MachineLogic team, which is tasked with creating a visual programming language for our hardware stack. -
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  • - Developed a CNC application that accepts G-Code files as input and provides a realtime 3D rendering of the path as the machine traces it. Feel free to check out this link for more info. -
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- Software Engineer I - Big Huge Games -
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- January 2018 to June 2020 - Timonium, MD -
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  • - Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for Arcane Shodown. -
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  • - Designed, built, and maintained a live operations scheduling and publishing web application for DomiNations -
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  • - Implemented game features on all parts of the stack, including tools, Unity client, and game servers -
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  • - Met weekly with various disciplines to discuss ways to improve the UX of the company's tools -
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  • - Initiated company-wide React and TypeScript code sharing via a private NPM repository -
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  • - Worked within the Agile framework, in which I planned sprint work, attended daily stand-ups, and participated in retrospectives -
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- Teaching Assistant for Intro to Video Game Design - Johns Hopkins University -
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- September 2017 to December 2017 - Baltimore, MD -
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  • - Assisted beginner programmers in the development of 2D game engines using the SDL2 library -
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- Software Engineering Intern - Big Huge Games -
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- May 2017 to August 2017 - Timonium, MD -
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  • - Developed a tool based on the GTK toolkit to improve the workflow of the quality assurance team for DomiNations -
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  • - Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users -
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- Software Engineering Intern - Sparkypants Studios -
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- May 2016 to August 2016 - Baltimore, MD -
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  • - Developed an application to measure and report memory usage and run times for all game systems in Dropzone -
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Education

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- Johns Hopkins University - Baltimore, MD -
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- September 2014 to December 2017 -
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  • - B.S. in Computer Engineering (Magna Cum Laude) -
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  • - 3.53 GPA -
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  • - Relevant Coursework: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures, Introduction to Renewable Energy Engineering -
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