From 77b0f69d0c6e555349dd491d7ca209924d119e61 Mon Sep 17 00:00:00 2001 From: Matt Kosarek Date: Wed, 11 Mar 2026 17:49:05 -0400 Subject: Migrate to astro --- src/pages/resume.astro | 225 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 225 insertions(+) create mode 100644 src/pages/resume.astro (limited to 'src/pages/resume.astro') diff --git a/src/pages/resume.astro b/src/pages/resume.astro new file mode 100644 index 0000000..b8bf02b --- /dev/null +++ b/src/pages/resume.astro @@ -0,0 +1,225 @@ +--- +import BaseLayout from '../layouts/BaseLayout.astro'; +import '../styles/resume.css'; +import '../styles/resume.mobile.css'; +--- + + + + +
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+ Matthew
Kosarek
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+ πŸ–₯️ Software Developer + πŸ”— matthewkosarek.xyz + + + github.com/mattkae + + πŸ“§ mkosare1@gmail.com + πŸ‡ΊπŸ‡Έ United States Citizen +
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Experience

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+ Software Engineer II + Canonical +
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+ July 2023 to Present + Philadelphia, PA +
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  • + Working on Mir, a Wayland compositor +
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+ Software Team Lead for MachineApps + Vention +
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+ July 2020 to July 2023 + Montreal, QC +
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  • Developed industrial software applications including cobot palletizers, cartesian palletizers, and path following machines
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  • Programmed, deployed, and supported several client projects valued over $100k+ USD each
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  • Developed the core user-facing API for programming industrial machines in Python
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  • Interfaced with both technical and non-technical teams on a daily basis
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  • Planned and organized long-term projects and daily tasks via Asana and Github Projects
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  • Programmed thousands of lines across the codebase, from the firmware running on a BeagleBone AI to the application layer running in the cloud
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  • Onboarded and mentored new members of the team
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+ Software Engineer I + Big Huge Games +
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+ January 2018 to June 2020 + Timonium, MD +
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  • Developed and maintained the data pipeline - from data entry, to data validation, to data publication - for Arcane Showdown
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  • Designed, built, and maintained a live operations scheduling and publishing web application for DomiNations
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  • Implemented a localization system for Arcane Showdown which allowed the game to be released in different languages
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  • Implemented game features on all parts of the stack, including tools, Unity client, and game servers
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+ Teaching Assistant for Intro to Video Game Design + Johns Hopkins University +
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+ September 2017 to December 2017 + Baltimore, MD +
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  • Assisted beginner programmers in the development of 2D game engines using SDL2
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+ Software Engineering Intern + Big Huge Games +
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+ May 2017 to August 2017 + Timonium, MD +
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  • Developed a tool using C# and GTK to improve the workflow of the quality assurance team for DomiNations
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  • Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users
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+ Software Engineering Intern + Sparkypants Studios +
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+ May 2016 to August 2016 + Baltimore, MD +
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  • Developed a profiling framework for the game systems of Dropzone
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Education

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+ BSc Computer Engineering at Johns Hopkins University + Baltimore, MD +
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+ September 2014 to December 2017 +
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  • 3.53 GPA (Magna Cum Laude)
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  • Relevant Coursework: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures
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Projects

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