From f6fe40e125a99bd3ea47c476f6a95b6e820a51aa Mon Sep 17 00:00:00 2001 From: Matthew Kosarek Date: Wed, 13 Oct 2021 07:29:09 -0400 Subject: Adding square leaves to the tree --- themes/LeafParticleRender.h | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'themes/LeafParticleRender.h') diff --git a/themes/LeafParticleRender.h b/themes/LeafParticleRender.h index 5953000..c305363 100644 --- a/themes/LeafParticleRender.h +++ b/themes/LeafParticleRender.h @@ -2,7 +2,7 @@ #include "mathlib.h" #include "types.h" -struct TreeShape; +struct TreeShapeLoadResult; struct LeafParticleLoadData { Vector2 initPosition; @@ -12,14 +12,18 @@ struct LeafParticleLoadData { struct LeafParticleUpdateData { bool canFall = false; + Renderer2dVertex* vertexToFollow = NULL; Vector4 color = Vector4(1.f, 0.f, 0.f, 0.f); float32 scale = 1.f; Vector2 fallDirection; + Renderer2dVertex* vertexPtr = NULL; }; struct LeafParticleRender { // Update data int32 numLeaves = 0; + + LeafParticleUpdateData* updateData = NULL; Renderer2dVertex* vertices = NULL; // Render data @@ -28,7 +32,7 @@ struct LeafParticleRender { uint32 numVertices = 0; Mat4x4 model; - void load(Renderer2d* renderer, TreeShape* tree); + void load(Renderer2d* renderer, TreeShapeLoadResult* lr); void update(float32 dtSeconds); void render(Renderer2d* renderer); void unload(); -- cgit v1.2.1