From d781d5a3c1ec6872361db2a15786dfc0db9780f3 Mon Sep 17 00:00:00 2001 From: Matthew Kosarek Date: Tue, 5 Oct 2021 06:35:09 -0400 Subject: Working tree render, now just have to do the leaves --- themes/deprecated/TreeRenderer.cpp | 57 ++++++++++++++++++++++++++++++++++++++ themes/deprecated/TreeRenderer.h | 36 ++++++++++++++++++++++++ 2 files changed, 93 insertions(+) create mode 100644 themes/deprecated/TreeRenderer.cpp create mode 100644 themes/deprecated/TreeRenderer.h (limited to 'themes/deprecated') diff --git a/themes/deprecated/TreeRenderer.cpp b/themes/deprecated/TreeRenderer.cpp new file mode 100644 index 0000000..ef1ed79 --- /dev/null +++ b/themes/deprecated/TreeRenderer.cpp @@ -0,0 +1,57 @@ +#include "TreeRenderer.h" +#include "WebglContext.h" +#include "mathlib.h" +#include + +const char* TreeRendererVertexShader = +"attribute vec2 position; \n" +"attribute vec4 color; \n" +"uniform mat4 projection; \n" +"uniform mat4 model; \n" +"varying lowp vec4 VertexColor; \n" +"void main() { \n" +" vec4 fragmentPosition = projection * model * vec4(position.x, position.y, 1, 1); \n" +" gl_Position = fragmentPosition; \n" +" VertexColor = color; \n" +"}"; + +const char* TreeRendererFragmentShader = +"varying lowp vec4 VertexColor; \n" +"void main() { \n" +" gl_FragColor = VertexColor; \n" +"}"; + +void TreeRenderer::load(WebglContext* context) { + printf("Compiling TreeRenderer shader...\n"); + shader = loadShader(TreeRendererVertexShader, TreeRendererFragmentShader); + + useShader(shader); + attributes.position = getShaderAttribute(shader, "position"); + attributes.color = getShaderAttribute(shader, "color"); + uniforms.projection = getShaderUniform(shader, "projection"); + uniforms.model = getShaderUniform(shader, "model"); + projection = Mat4x4().getOrthographicMatrix(0, context->width, 0, context->height); + + printf("TreeRenderer shader compiled.\n"); +} + +void TreeRenderer::render(float32 dtSeconds) { + timeElapsed += dtSeconds; + + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LEQUAL); + glDepthMask(GL_TRUE); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + glClearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w); + glClearDepth(1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + useShader(shader); + setShaderMat4(uniforms.projection, projection); +} + +void TreeRenderer::unload() { + glClearColor(0.f, 0.f, 0.f, 0.f); + glClear(GL_COLOR_BUFFER_BIT); + glDeleteProgram(shader); +} diff --git a/themes/deprecated/TreeRenderer.h b/themes/deprecated/TreeRenderer.h new file mode 100644 index 0000000..8a8bf7f --- /dev/null +++ b/themes/deprecated/TreeRenderer.h @@ -0,0 +1,36 @@ +#pragma once + +#include "WebglContext.h" +#include "types.h" +#include "Shader.h" +#include "mathlib.h" + +struct WebglContext; + +struct TreeRenderer { + Mat4x4 projection; + uint32 shader; + Vector4 clearColor; + + struct { + int32 position; + int32 color; + } attributes; + + struct { + int32 projection; + int32 model; + } uniforms; + + float32 timeElapsed = 0.f; + float32 frequency = 5.f; + + void load(WebglContext* context); + void render(float32 dtSeconds); + void unload(); +}; + +struct TreeRendererVertex { + Vector2 position; + Vector4 color; +}; -- cgit v1.2.1