From 056d4560f72a9ec281f8df31aa2a7d8241d6adf1 Mon Sep 17 00:00:00 2001 From: mattkae Date: Sun, 13 Aug 2023 16:02:22 -0400 Subject: Generating a cpp file for shaders --- themes/src/Renderer2d.cpp | 24 ++++-------------------- 1 file changed, 4 insertions(+), 20 deletions(-) (limited to 'themes/src/Renderer2d.cpp') diff --git a/themes/src/Renderer2d.cpp b/themes/src/Renderer2d.cpp index 06f0838..196ef7e 100644 --- a/themes/src/Renderer2d.cpp +++ b/themes/src/Renderer2d.cpp @@ -3,31 +3,15 @@ #include "WebglContext.h" #include "mathlib.h" #include +#include "shaders/renderer2d_vert.h" +#include "shaders/renderer2d_frag.h" // Note: In the 'transform' attribute, the transform.x is the scale, // transform.y is the rotation, and transform.zw is the translation. -const char* DEFAULT_VERTEX_SHADER = -"attribute vec2 position; \n" -"attribute vec4 color; \n" -"attribute mat4 vMatrix; \n" -"uniform mat4 projection; \n" -"uniform mat4 model; \n" -"varying lowp vec4 VertexColor; \n" -"void main() { \n" -" vec4 fragmentPosition = projection * model * vMatrix * vec4(position.x, position.y, 0, 1); \n" -" gl_Position = fragmentPosition; \n" -" VertexColor = color; \n" -"}"; - -const char* DEFAULT_FRAGMENT_SHADER = -"varying lowp vec4 VertexColor; \n" -"void main() { \n" -" gl_FragColor = VertexColor; \n" -"}"; void Renderer2d::load(WebglContext* inContext, const char* inVertexShader, const char* inFragmentShader) { - auto vertexShader = inVertexShader ? inVertexShader : DEFAULT_VERTEX_SHADER; - auto fragmentShader = inFragmentShader ? inFragmentShader : DEFAULT_FRAGMENT_SHADER; + auto vertexShader = inVertexShader ? inVertexShader : shader_renderer2d_vert; + auto fragmentShader = inFragmentShader ? inFragmentShader : shader_renderer2d_frag; context = inContext; printf("Compiling Renderer2d shader...\n"); shader = loadShader(vertexShader, fragmentShader); -- cgit v1.2.1