From bf4b3a5c35152c1292757134123b3363d0f81bf6 Mon Sep 17 00:00:00 2001 From: Matt Kosarek Date: Mon, 29 Dec 2025 09:34:00 -0500 Subject: Renamed PascalCase files to snake_case --- themes/src/Renderer3d.h | 56 ------------------------------------------------- 1 file changed, 56 deletions(-) delete mode 100644 themes/src/Renderer3d.h (limited to 'themes/src/Renderer3d.h') diff --git a/themes/src/Renderer3d.h b/themes/src/Renderer3d.h deleted file mode 100644 index 5b2c8c8..0000000 --- a/themes/src/Renderer3d.h +++ /dev/null @@ -1,56 +0,0 @@ -#ifndef RENDERER3D_H -#define RENDERER3D_H -#include "mathlib.h" -#include "list.h" -#include "types.h" -#include - -struct Renderer3d; - -struct Vertex3d { - Vector4 position; - Vector4 color; - Vector4 normal; -}; - -struct Mesh3d { - u32 vao; - u32 vbo; - u32 ebo; - matte::List vertices; - matte::List indices; - Mat4x4 model; - - void load(Renderer3d* renderer); - void render(Renderer3d* renderer); - void unload(); -}; - -struct WebglContext; -struct Renderer3d { - WebglContext* context = NULL; - Mat4x4 projection; - Mat4x4 view; - u32 shader; - Vector4 clearColor; - - struct { - i32 position; - i32 color; - i32 normal; - } attributes; - - struct { - i32 projection; - i32 view; - i32 model; - } uniforms; - - void load(WebglContext* context, const char* vertexShader, const char* fragmentShader); - void render(); - void unload(); -}; - -Mesh3d Mesh3d_fromObj(Renderer3d* renderer, const char* content, const i32 len); - -#endif -- cgit v1.2.1