From ff3b7a7fa3f2ce994fb4aaaa9699c1c91fa07904 Mon Sep 17 00:00:00 2001 From: Matthew Kosarek Date: Sun, 24 Sep 2023 16:23:43 -0400 Subject: Working shaders again --- themes/src/_shaders/sun.frag | 45 +------------------------------------------- 1 file changed, 1 insertion(+), 44 deletions(-) (limited to 'themes/src/_shaders/sun.frag') diff --git a/themes/src/_shaders/sun.frag b/themes/src/_shaders/sun.frag index dabd7ea..8463e06 100644 --- a/themes/src/_shaders/sun.frag +++ b/themes/src/_shaders/sun.frag @@ -1,48 +1,5 @@ varying lowp vec4 VertexColor; -#ifdef GL_ES -precision mediump float; -#endif - -uniform vec2 u_resolution; - -vec2 skew (vec2 st) { - vec2 r = vec2(0.0); - r.x = 1.1547*st.x; - r.y = st.y+0.5*r.x; - return r; -} - -vec3 simplexGrid (vec2 st) { - vec3 xyz = vec3(0.0); - - vec2 p = fract(skew(st)); - if (p.x > p.y) { - xyz.xy = 1.0-vec2(p.x,p.y-p.x); - xyz.z = p.y; - } else { - xyz.yz = 1.0-vec2(p.x-p.y,p.y); - xyz.x = p.x; - } - - return fract(xyz); -} - void main() { - vec2 st = gl_FragCoord.xy/u_resolution.xy; - vec3 color = VertexColor.xyz - - // Scale the space to see the grid - st *= 10.; - - // Show the 2D grid - color.rg = fract(st); - - // Skew the 2D grid - // color.rg = fract(skew(st)); - - // Subdivide the grid into to equilateral triangles - // color = simplexGrid(st); - - gl_FragColor = vec4(color,1.0); + gl_FragColor = VertexColor; } -- cgit v1.2.1