From 5d3ff36045bfb11af0f373d5ecee7c9b54e4c4f9 Mon Sep 17 00:00:00 2001 From: mattkae Date: Mon, 3 Apr 2023 06:35:27 -0400 Subject: Folderized all of the seasons and loading the shaders from a remote source --- themes/src/main.cpp | 283 ++-------------------------------------------------- 1 file changed, 9 insertions(+), 274 deletions(-) (limited to 'themes/src/main.cpp') diff --git a/themes/src/main.cpp b/themes/src/main.cpp index f8771d4..4e1a646 100644 --- a/themes/src/main.cpp +++ b/themes/src/main.cpp @@ -1,13 +1,12 @@ #include "WebglContext.h" #include "MainLoop.h" #include "Renderer2d.h" -#include "Renderer3d.h" #include "mathlib.h" #include "types.h" -#include "TreeShape.h" -#include "SummerTheme.h" -#include "LeafParticleRender.h" -#include "Snowflake.h" +#include "summer/SummerTheme.h" +#include "autumn/AutumnTheme.hpp" +#include "spring/SpringTheme.hpp" +#include "winter/WinterTheme.hpp" #include #include @@ -20,55 +19,6 @@ enum Theme { Summer }; -struct AutumnTheme { - TreeShape tree; - LeafParticleRender leafParticles; - - void load(Renderer2d* renderer); - void update(f32 dtSeconds); - void render(Renderer2d* renderer); - void unload(); -}; - -struct WinterTheme { - SnowflakeParticleRenderer spr; - - void load(Renderer2d* renderer); - void update(f32 dtSeconds); - void render(Renderer2d* renderer); - void unload(); -}; - -enum class BunnyAnimationState { - Loading = 0, - Loaded, - PreHop, - Hopping, - Idle -}; - -struct SpringTheme { - BunnyAnimationState state; - f32 bunnySpeed = 5.f; - Vector3 bunnyPosition = Vector3(0, 0, 0); - Vector3 bunnyTarget = Vector3(0, 0, 0); - Vector3 hopIncrement = Vector3(0, 0, 0); - - f32 numHops = 0; - f32 hopCount = 0; - f32 bunnyHopAnimationTimer = 0.f; - f32 stateTimer = 0.f; - f32 bunnyRotation = 0.f; - f32 targetRotation = 0.f; - - Mesh3d bunnyMesh; - - void load(Renderer3D* renderer); - void update(f32 dtSeconds); - void render(Renderer3D* renderer); - void unload(); -}; - void load(Theme theme); void unload(); void update(f32 dtSeconds, void* userData); @@ -80,7 +30,6 @@ EM_BOOL selectSummer(int eventType, const EmscriptenMouseEvent* mouseEvent, void WebglContext context; Renderer2d renderer2d; -Renderer3D renderer3d; MainLoop mainLoop; Theme activeTheme = Theme::Default; AutumnTheme autumnTheme; @@ -120,10 +69,10 @@ void load(Theme theme) { renderer2d.load(&context); winterTheme.load(&renderer2d); break; - case Theme::Spring: - renderer3d.load(&context); - springTheme.load(&renderer3d); + case Theme::Spring: { + springTheme.load(&context); break; + } case Theme::Summer: renderer2d.load(&context); summerTheme.load(&renderer2d); @@ -163,8 +112,7 @@ void update(f32 dtSeconds, void* userData) { winterTheme.render(&renderer2d); break; case Theme::Spring: - renderer3d.render(); - springTheme.render(&renderer3d); + springTheme.render(); break; case Theme::Summer: renderer2d.render(); @@ -197,7 +145,6 @@ void unload() { if (mainLoop.isRunning) { mainLoop.stop(); renderer2d.unload(); - renderer3d.unload(); } } @@ -230,216 +177,4 @@ EM_BOOL selectSummer(int eventType, const EmscriptenMouseEvent* mouseEvent, void printf("Summer theme selected\n"); load(Theme::Summer); return true; -} - -// -- Autumn theme -void AutumnTheme::load(Renderer2d* renderer) { - renderer->clearColor = Vector4(252, 210, 153, 255).toNormalizedColor(); - auto lr = tree.load(renderer); - leafParticles.load(renderer, &lr); -} - -void AutumnTheme::update(f32 dtSeconds) { - tree.update(dtSeconds); - leafParticles.update(dtSeconds); -} - -void AutumnTheme::render(Renderer2d* renderer) { - tree.render(renderer); - leafParticles.render(renderer); -} - -void AutumnTheme::unload() { - tree.unload(); - leafParticles.unload(); -} - -// -- Winter theme -void WinterTheme::load(Renderer2d* renderer) { - renderer->clearColor = Vector4(200, 229, 239, 255).toNormalizedColor(); - SnowflakeLoadParameters lp; - spr.load(lp, renderer); -} - -void WinterTheme::update(f32 dtSeconds) { - spr.update(dtSeconds); -} - -void WinterTheme::render(Renderer2d* renderer) { - spr.render(renderer); -} - -void WinterTheme::unload() { - spr.unload(); -} - -// -- Spring theme -void onBunnySuccess(emscripten_fetch_t *fetch) { - springTheme.state = BunnyAnimationState::Loaded; - printf("Finished downloading %llu bytes from URL %s.\n", fetch->numBytes, fetch->url); - const i32 len = fetch->numBytes; - springTheme.bunnyMesh = Mesh3d_fromObj(&renderer3d, fetch->data, len); - // The data is now available at fetch->data[0] through fetch->data[fetch->numBytes-1]; - emscripten_fetch_close(fetch); // Free data associated with the fetch. -} - -void onBunnyFail(emscripten_fetch_t *fetch) { - printf("Downloading %s failed, HTTP failure status code: %d.\n", fetch->url, fetch->status); - emscripten_fetch_close(fetch); // Also free data on failure. -} - -void SpringTheme::load(Renderer3D* renderer) { - springTheme.state = BunnyAnimationState::Loading; - renderer->clearColor = Vector4(160, 231, 160, 255.f).toNormalizedColor(); - - emscripten_fetch_attr_t attr; - emscripten_fetch_attr_init(&attr); - strcpy(attr.requestMethod, "GET"); - attr.attributes = EMSCRIPTEN_FETCH_LOAD_TO_MEMORY; - attr.onsuccess = onBunnySuccess; - attr.onerror = onBunnyFail; - emscripten_fetch(&attr, "themes/resources/bunny.obj"); -} - -inline Vector3 bunnyLerp(Vector3& start, Vector3& target, f32 t) { - t = 3 * t *t - 2 * t * t * t; - return start + ((target - start) * t); -} - -inline f32 verticalHopLerp(f32 start, f32 target, f32 t) { - f32 ogt = t; - t = 3 * t *t - 2 * t * t * t; - if (ogt >= 0.5f) t = 1.f - t; - return start + ((target - start) * t); -} - -inline f32 rotationLerp(f32 start, f32 target, f32 t) { - return start + ((target - start) * t); -} - -void SpringTheme::update(f32 dtSeconds) { - switch (state) { - case BunnyAnimationState::Loading: return; - case BunnyAnimationState::Loaded: - state = BunnyAnimationState::Idle; - stateTimer = 0.f; - bunnyHopAnimationTimer = 0.f; - break; - case BunnyAnimationState::Idle: { - bunnyHopAnimationTimer += dtSeconds; - const f32 HOP_FREQUENCY = 6.f; - - if (bunnyHopAnimationTimer > stateTimer) { - state = BunnyAnimationState::PreHop; - f32 xDir = 1; - f32 yDir = 1; - if (bunnyTarget.x > 0) xDir = -1; - if (bunnyTarget.z > 0) yDir = -1; - bunnyTarget = bunnyPosition + Vector3(randomFloatBetween(0, xDir * 25), 0, randomFloatBetween(0, yDir * 25)); - auto direction = (bunnyTarget - bunnyPosition); - auto distance = direction.length(); - direction = direction.normalize(); - numHops = ceil(distance / HOP_FREQUENCY); - hopCount = 0; - - targetRotation = PI - atan2(direction.y, direction.x); - stateTimer = ((bunnyTarget - bunnyPosition).length() / bunnySpeed) / numHops; - bunnyHopAnimationTimer = 0.f; - hopIncrement = (bunnyTarget - bunnyPosition) / numHops; - } - break; - } - case BunnyAnimationState::PreHop: { - const f32 ROTATION_TIME = 0.5f; - bunnyHopAnimationTimer += dtSeconds; - f32 current = bunnyRotation + (targetRotation - bunnyRotation) * (bunnyHopAnimationTimer / ROTATION_TIME); - bunnyMesh.model = Mat4x4().rotate(0, current, 0).translate(bunnyPosition); - - if (bunnyHopAnimationTimer > ROTATION_TIME) { - bunnyRotation = targetRotation; - bunnyHopAnimationTimer = 0; - state = BunnyAnimationState::Hopping; - } - break; - } - case BunnyAnimationState::Hopping: { - bunnyHopAnimationTimer += dtSeconds; - f32 t = bunnyHopAnimationTimer / stateTimer; - - Vector3 nextPosition = bunnyPosition + hopIncrement; - auto renderPos = bunnyLerp(bunnyPosition, nextPosition, t); - if ((renderPos - nextPosition).length() < 0.01f) { - hopCount += 1; - bunnyHopAnimationTimer = 0.f; - bunnyPosition = nextPosition; - } - - renderPos.y = verticalHopLerp(0.f, 4.f, t); - - const f32 RMAX = PI / 16.f; - f32 zRotation = 0; - f32 start = 0.f; - f32 end = PI / 8.f; - f32 startTime = 0.f; - f32 endTime = 0.f; - bool disableRot = false; - - if (t >= 0.9f) { - disableRot = true; - } - else if (t >= 0.7f) { - start = -RMAX; - end = 0.f; - startTime = 0.7f; - endTime = 0.9f; - } - else if (t >= 0.50f) { - start = 0.f; - end = -RMAX; - startTime = 0.50f; - endTime = 0.70f; - } - else if (t >= 0.40f) { - disableRot = true; - } - else if (t >= 0.20f) { - start = RMAX; - end = 0.f; - startTime = 0.20f; - endTime = 0.40f; - } - else { - start = 0.f; - end = RMAX; - startTime = 0.f; - endTime = 0.20f; - } - - - if (!disableRot) { - f32 totalTime = endTime - startTime; - zRotation = rotationLerp(start, end, (totalTime - (endTime - t)) / totalTime); - } - - bunnyMesh.model = Mat4x4().getZRotationMatrix(zRotation).rotate(0, bunnyRotation, 0).translate(renderPos); - if (hopCount == numHops) { - bunnyPosition = bunnyTarget; - bunnyHopAnimationTimer = 0.f; - state = BunnyAnimationState::Idle; - stateTimer = randomFloatBetween(0.5f, 1.f); - } - break; - } - } -} - -void SpringTheme::render(Renderer3D* renderer) { - renderer->render(); - if (state != BunnyAnimationState::Loading) { - bunnyMesh.render(renderer); - } -} - -void SpringTheme::unload() { - bunnyMesh.unload(); -} +} \ No newline at end of file -- cgit v1.2.1