From bf4b3a5c35152c1292757134123b3363d0f81bf6 Mon Sep 17 00:00:00 2001 From: Matt Kosarek Date: Mon, 29 Dec 2025 09:34:00 -0500 Subject: Renamed PascalCase files to snake_case --- themes/src/renderer_3d.h | 56 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 themes/src/renderer_3d.h (limited to 'themes/src/renderer_3d.h') diff --git a/themes/src/renderer_3d.h b/themes/src/renderer_3d.h new file mode 100644 index 0000000..5b2c8c8 --- /dev/null +++ b/themes/src/renderer_3d.h @@ -0,0 +1,56 @@ +#ifndef RENDERER3D_H +#define RENDERER3D_H +#include "mathlib.h" +#include "list.h" +#include "types.h" +#include + +struct Renderer3d; + +struct Vertex3d { + Vector4 position; + Vector4 color; + Vector4 normal; +}; + +struct Mesh3d { + u32 vao; + u32 vbo; + u32 ebo; + matte::List vertices; + matte::List indices; + Mat4x4 model; + + void load(Renderer3d* renderer); + void render(Renderer3d* renderer); + void unload(); +}; + +struct WebglContext; +struct Renderer3d { + WebglContext* context = NULL; + Mat4x4 projection; + Mat4x4 view; + u32 shader; + Vector4 clearColor; + + struct { + i32 position; + i32 color; + i32 normal; + } attributes; + + struct { + i32 projection; + i32 view; + i32 model; + } uniforms; + + void load(WebglContext* context, const char* vertexShader, const char* fragmentShader); + void render(); + void unload(); +}; + +Mesh3d Mesh3d_fromObj(Renderer3d* renderer, const char* content, const i32 len); + +#endif -- cgit v1.2.1