From da0eedbf1733e40613215ecd117e1a4e049089ad Mon Sep 17 00:00:00 2001 From: Matt Kosarek Date: Thu, 19 Feb 2026 16:58:58 -0500 Subject: Removed photo gallery + added cute little grass rendering for the rabbit and a nice gradient background --- themes/src/shaders/grass_frag.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 themes/src/shaders/grass_frag.cpp (limited to 'themes/src/shaders/grass_frag.cpp') diff --git a/themes/src/shaders/grass_frag.cpp b/themes/src/shaders/grass_frag.cpp new file mode 100644 index 0000000..5a62cf2 --- /dev/null +++ b/themes/src/shaders/grass_frag.cpp @@ -0,0 +1,14 @@ +#include "grass_frag.h" + +const char* shader_grass_frag = "varying lowp vec2 vUV; \n" +" \n" +"void main() { \n" +" lowp float halfWidth = 0.5 * (1.0 - vUV.y); \n" +" lowp float distFromCenter = abs(vUV.x - 0.5); \n" +" if (distFromCenter > halfWidth) discard; \n" +" \n" +" lowp vec3 baseColor = vec3(0.15, 0.45, 0.10); \n" +" lowp vec3 tipColor = vec3(0.40, 0.75, 0.20); \n" +" gl_FragColor = vec4(mix(baseColor, tipColor, vUV.y), 1.0); \n" +"} \n" +" \n"; -- cgit v1.2.1