From 29059f552223d70bdab287b0d121567cec0ed6c7 Mon Sep 17 00:00:00 2001 From: mattkae Date: Wed, 22 Jun 2022 20:32:28 -0400 Subject: Update of resume --- themes/Renderer3d.cpp | 18 +++++++++++++++--- themes/Renderer3d.h | 2 ++ 2 files changed, 17 insertions(+), 3 deletions(-) (limited to 'themes') diff --git a/themes/Renderer3d.cpp b/themes/Renderer3d.cpp index a7779e2..300a73b 100644 --- a/themes/Renderer3d.cpp +++ b/themes/Renderer3d.cpp @@ -11,6 +11,7 @@ const char* vertexShader = "attribute vec4 position; \n" "attribute vec4 color; \n" +"attribute vec4 normal \n" "uniform mat4 projection; \n" "uniform mat4 view; \n" "uniform mat4 model; \n" @@ -47,6 +48,7 @@ void Renderer3D::load(WebglContext* inContext) { useShader(shader); attributes.position = getShaderAttribute(shader, "position"); attributes.color = getShaderAttribute(shader, "color"); + attributes.normal = getShaderAttribute(shader, "normal"); uniforms.projection = getShaderUniform(shader, "projection"); uniforms.view = getShaderUniform(shader, "view"); uniforms.model = getShaderUniform(shader, "model"); @@ -177,9 +179,19 @@ Mesh3d Mesh3d_fromObj(Renderer3D* renderer, const char* content, const i32 len) lt.v.indices[lt.idx] = atoi(buffer); lt.idx++; } - result.indices.add(lt.v.indices[0] - 1); - result.indices.add(lt.v.indices[1] - 1); - result.indices.add(lt.v.indices[2] - 1); + + auto v1idx = lt.v.indices[0] - 1; + auto v2idx = lt.v.indices[1] - 1; + auto v3idx = lt.v.indices[2] - 1; + + result.indices.add(v1idx); + result.indices.add(v2idx); + result.indices.add(v3idx); + + auto v1 = result.vertices[v1idx]; + auto v2 = result.vertices[v2idx]; + auto v3 = result.vertices[v3idx]; + auto normal = (v1 - v2).cross(v1 - v3); break; case LineType_Comment: i = readPastLine(i, content); diff --git a/themes/Renderer3d.h b/themes/Renderer3d.h index 71fc8fe..7e89c93 100644 --- a/themes/Renderer3d.h +++ b/themes/Renderer3d.h @@ -10,6 +10,7 @@ struct Renderer3D; struct Vertex3d { Vector4 position; Vector4 color; + Vector4 normal; }; struct Mesh3d { @@ -36,6 +37,7 @@ struct Renderer3D { struct { i32 position; i32 color; + i32 normal; } attributes; struct { -- cgit v1.2.1