Matthew Kosarek
πŸ–₯️ Software Developer πŸ”— matthewkosarek.xyz github.com/mattkae πŸ“§ mkosare1@gmail.com πŸ‡ΊπŸ‡Έ United States Citizen
Languages
JavaScript 5 yrs
TypeScript 5 yrs
C# 2.5 yrs
Python 2.5 yrs
C/C++ 1 yrs
Java 1 yr
Libraries/Frameworks
React 5 yrs
node.js 2.5 yrs
Unity 2.5 yrs
ASP.NET 2.5 yrs
OpenGL 1 yr
Tools
git 5 yrs
VSCode 2.5 yrs
Visual Studio 2.5 yr

Experience

Software Team Lead Vention
July 2020 to Present Montreal, QC
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  • Led a team in the development of industrial software applications including cobot palletizers, cartesian palletizers, and CNC machines
  • Architected and developed the core application-level framework for all future client projects
  • Developed and deployed a number of client projects to factory floors
  • Interfaced with other teams on a daily basis to align on business goals and meet deadlines
  • Planned, scoped, and organized long-term projects and daily tasks via Asana and Github Projects
  • Individually contributed across many aspects of the codebase, from the firmware to the application layer
Software Engineer I Big Huge Games
January 2018 to June 2020 Timonium, MD
  • Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for Arcane Showdown
  • Designed, built, and maintained a live operations scheduling and publishing web application for DomiNations
  • Implemented a localization system for Arcane Showdown which allowed the game to be released in different languages
  • Implemented game features on all parts of the stack, including tools, Unity client, and game servers
Teaching Assistant for Intro to Video Game Design Johns Hopkins University
September 2017 to December 2017 Baltimore, MD
  • Assisted beginner programmers in the development of 2D game engines using the SDL2 library
Software Engineering Intern Big Huge Games
May 2017 to August 2017 Timonium, MD
  • Developed a tool using C# and GTK to improve the workflow of the quality assurance team for DomiNations
  • Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users
Software Engineering Intern Sparkypants Studios
May 2016 to August 2016 Baltimore, MD
  • Developed a profiling framework for the game systems of Dropzone

Education

BSc Computer Engineering at Johns Hopkins University Baltimore, MD
September 2014 to December 2017
  • 3.53 GPA (Magna Cum Laude)
  • Relevant Coursework: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures, Introduction to Renewable Energy Engineering

Projects