Matthew
Kosarek
π₯οΈ Software Developer
π matthewkosarek.xyz
github.com/mattkae
π§ mkosare1@gmail.com
πΊπΈ United States Citizen
Languages | |
---|---|
JavaScript | 5 yrs |
TypeScript | 5 yrs |
C# | 2.5 yrs |
Python | 2.5 yrs |
C/C++ | 1 yrs |
Java | 1 yr |
Libraries/Frameworks | |
---|---|
React | 5 yrs |
node.js | 2.5 yrs |
Unity | 2.5 yrs |
ASP.NET | 2.5 yrs |
OpenGL | 1 yr |
Tools | |
---|---|
git | 5 yrs |
Linux | 5 yrs |
VSCode | 2.5 yrs |
Visual Studio | 2.5 yr |
Webpack | 2 yrs |
Experience
Software Team Lead
Vention
July 2020 to Present
Montreal, QC
- Led a team in the development of industrial software applications including cobot palletizers, cartesian palletizers, and CNC machines
- Architected and developed the core application-level framework for all future client projects
- Developed and deployed a number of client projects to factory floors
- Interfaced with other teams on a daily basis to align on business goals and meet deadlines
- Planned, scoped, and organized long-term projects and daily tasks via Asana and Github Projects
- Individually contributed across many aspects of the codebase, from the firmware to the application layer
Software Engineer I
Big Huge Games
January 2018 to June 2020
Timonium, MD
- Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for Arcane Showdown
- Designed, built, and maintained a live operations scheduling and publishing web application for DomiNations
- Implemented a localization system for Arcane Showdown which allowed the game to be released in different languages
- Implemented game features on all parts of the stack, including tools, Unity client, and game servers
Teaching Assistant for Intro to Video Game Design
Johns Hopkins University
September 2017 to December 2017
Baltimore, MD
- Assisted beginner programmers in the development of 2D game engines using the SDL2 library
Software Engineering Intern
Big Huge Games
May 2017 to August 2017
Timonium, MD
- Developed a tool using C# and GTK to improve the workflow of the quality assurance team for DomiNations
- Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users
Software Engineering Intern
Sparkypants Studios
May 2016 to August 2016
Baltimore, MD
- Developed a profiling framework for the game systems of Dropzone
Education
BSc Computer Engineering at Johns Hopkins University
Baltimore, MD
September 2014 to December 2017
- 3.53 GPA (Magna Cum Laude)
- Relevant Coursework: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures, Introduction to Renewable Energy Engineering
Projects
- My self-hosted personal website where I do small projects in WebAssembly and OpenGL: matthewkosarek.xyz
- A game engine that I built from scrach in C++ and OpenGL: github.com/mattkae/MatteEngine
- My self-installing emacs configuration: git.matthewkosarek.xyz/emacs_config/
- Unfinished website about realtime physics in video games: physicsforgames.com/