Matthew Kosarek

📥
Matthew Kosarek
🖥️ Software Developer 🔗 matthewkosarek.xyz github.com/mattkae 📧 mkosare1@gmail.com 🇺🇸 United States Citizen
Languages
JavaScript 5 yrs
TypeScript 5 yrs
C# 2½ yrs
Python 2½ yrs
C/C++ 1 yr
Java 1 yr
Libraries/Frameworks
React 5 yrs
node.js 2½ yrs
Unity 2½ yrs
ASP.NET 2½ yrs
OpenGL 1 yr
Tools
git 5 yrs
Linux 5 yrs
VSCode 2½ yrs
Visual Studio 2½ yrs
Webpack 2½ yrs

Experience

Software Team Lead Vention
July 2020 to Present Montreal, QC
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  • Main Tech: JavaScript, TypeScript, Python, Linux, Node.js
  • Led a team in the development of client-facing industrial software applications including cobot palletizers, cartesian palletizers, and CNC machines
  • Developed and deployed several client projects valued over $100k+ USD each
  • Architected and developed the core framework for all future client projects
  • Interfaced with other teams on a daily basis including sales, customer success, application engineers, other software departments, and more
  • Planned and organized long-term projects and daily tasks via Asana and Github Projects
  • Programmed thousands of lines across the codebase, from firmware running on a BeagleBone AI to the application layer running on the web
Software Engineer I Big Huge Games
January 2018 to June 2020 Timonium, MD
  • Main Tech: C#, Unity, TypeScript, React
  • Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for Arcane Showdown
  • Designed, built, and maintained a live operations scheduling and publishing web application for DomiNations
  • Implemented a localization system for Arcane Showdown which allowed the game to be released in different languages
  • Implemented game features on all parts of the stack, including tools, Unity client, and game servers
Teaching Assistant for Intro to Video Game Design Johns Hopkins University
September 2017 to December 2017 Baltimore, MD
  • Main Tech: C++, SDL2
  • Assisted beginner programmers in the development of 2D game engines using SDL2
Software Engineering Intern Big Huge Games
May 2017 to August 2017 Timonium, MD
  • Main Tech: C#, GTK, Unity
  • Developed a tool using C# and GTK to improve the workflow of the quality assurance team for DomiNations
  • Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users
Software Engineering Intern Sparkypants Studios
May 2016 to August 2016 Baltimore, MD
  • Main Tech: C++
  • Developed a profiling framework for the game systems of Dropzone

Education

BSc Computer Engineering at Johns Hopkins University Baltimore, MD
September 2014 to December 2017
  • 3.53 GPA (Magna Cum Laude)
  • Relevant Coursework: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures

Projects