git, npm, Webpack, Visual Studio Professional/Code, Unity, AWS, Emacs
Experience
Software Team LeadVention
July 2020 to PresentMontreal, QC
Led a team in the development of client-facing industrial software applications including cobot palletizers, cartesian palletizers, and CNC machines
Developed and shipped a number of time-sensitive client projects
Architected and implemented the core infrastructure required for the development of client-facing applications
Interacted extensively with other teams to align on business goals and meet deadlines
Planned and organized projects and tasks for the team including long-term vision and day-to-day goals
Individually contributed across many facets of the company, from firmware to the engine of a code-free programming languge to the application-level
Software Engineer IBig Huge Games
January 2018 to June 2020Timonium, MD
Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for Arcane Showdown
Designed, built, and maintained a live operations scheduling and publishing web application for DomiNations
Implemented a localization system for Arcane Showdown which allowed the game to be released in different languages
Implemented game features on all parts of the stack, including tools, Unity client, and game servers
Met weekly with various disciplines to discuss ways to improve the UX of the company's tools
Initiated company-wide React and TypeScript code sharing via a private npm repository
Teaching Assistant for Intro to Video Game DesignJohns Hopkins University
September 2017 to December 2017Baltimore, MD
Assisted beginner programmers in the development of 2D game engines using the SDL2 library
Software Engineering InternBig Huge Games
May 2017 to August 2017Timonium, MD
Developed a tool using C# and GTK to improve the workflow of the quality assurance team for DomiNations
Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users
Software Engineering InternSparkypants Studios
May 2016 to August 2016Baltimore, MD
Developed a framework for profiling the game systems in Dropzone
Education
Johns Hopkins UniversityBaltimore, MD
September 2014 to December 2017
B.S. in Computer Engineering (Magna Cum Laude)
3.53 GPA
Relevant Coursework: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures, Introduction to Renewable Energy Engineering