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      <h1>Matthew Kosarek</h1>
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        <h2>Skills</h2>
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            <b>Languages & Tech</b><div>C/C++, OpenGL, C#, ASP.NET, TypeScript/JavaScript, ReactJS, ThreeJS, HTML/CSS, SQL, Java</div>
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            <b>Tools</b><div>Git, Visual Studio, Unity, Sourcetree, NPM, Webpack, TeamCity, NuGet, AWS</div>
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        <h2>Experience</h2>
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                <span><b>Software Engineer</b></span>
                <span><i>Vention</i></span>
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                <span>July 2020 to Present</span>
                <span>Montreal, QC</span>
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                Implemented new features and fixed bugs as a member of the <i>MachineLogic</i> team, which is tasked with creating a visual programming language for our hardware stack.
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                Developed a CNC application that accepts G-Code files as input and provides a realtime 3D rendering of the path as the machine traces it. Feel free to check out <a href='https://vention.io/path-following'>this link</a> for  more info.
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                <span><b>Software Engineer I</b></span>
                <span><i>Big Huge Games</i></span>
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                <span>January 2018 to June 2020</span>
                <span>Timonium, MD</span>
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                Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for <i>Arcane Shodown</i>.
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                Designed, built, and maintained a live operations scheduling and publishing web application for <i>DomiNations</i>
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                Implemented game features on all parts of the stack, including tools, Unity client, and game servers
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                Met weekly with various disciplines to discuss ways to improve the UX of the company's tools
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                Initiated company-wide React and TypeScript code sharing via a private NPM repository
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                Worked within the Agile framework, in which I planned sprint work, attended daily stand-ups, and participated in retrospectives
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                <span><b>Teaching Assistant for Intro to Video Game Design</b></span>
                <span><i>Johns Hopkins University</i></span>
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                <span>September 2017 to December 2017</span>
                <span>Baltimore, MD</span>
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                Assisted beginner programmers in the development of 2D game engines using the SDL2 library
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                <span><b>Software Engineering Intern</b></span>
                <span><i>Big Huge Games</i></span>
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                <span>May 2017 to August 2017</span>
                <span>Timonium, MD</span>
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                Developed a tool based on the GTK toolkit to improve the workflow of the quality assurance team for <i>DomiNations</i>
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                Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users
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                <span><b>Software Engineering Intern</b></span>
                <span><i>Sparkypants Studios</i></span>
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                <span>May 2016 to August 2016</span>
                <span>Baltimore, MD</span>
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                Developed an application to measure and report memory usage and run times for all game systems in <i>Dropzone</i>
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        <h2>Education</h2>
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                <span><b>Johns Hopkins University</b></span>
                <span>Baltimore, MD</span>
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                <span>September 2014 to December 2017</span>
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                B.S. in Computer Engineering (Magna Cum Laude)
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                3.53 GPA
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                <i>Relevant Coursework</i>: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures, Introduction to Renewable Energy Engineering
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