#pragma once #include "WebglContext.h" #include "types.h" #include "Shader.h" #include "mathlib.h" struct WebglContext; struct Renderer2d { WebglContext* context = NULL; Mat4x4 projection; uint32 shader; Vector4 clearColor; struct { int32 position; int32 color; } attributes; struct { int32 projection; int32 model; } uniforms; void load(WebglContext* context); void render(); void unload(); }; struct Renderer2dVertex { Vector2 position; Vector4 color; }; struct Renderer2dShape { uint32 vao; uint32 vbo; uint32 numVertices = 0; Mat4x4 model; void load(Renderer2dVertex* vertices, uint32 numVertices, Renderer2d* renderer); void render(Renderer2d* renderer, GLenum drawType = GL_TRIANGLES); void unload(); };