#include "Snowflake.h" void SnowflakeParticleRenderer::load(SnowflakeLoadParameters params, Renderer2d* renderer) { updateData = new SnowflakeUpdateData[maxSnowflakes]; renderData = new SnowflakeRenderData[maxSnowflakes]; activeIndex = 0; for (int32 s = 0; s < maxSnowflakes; s++) { auto ud = &updateData[s]; auto rd = &renderData[s]; ud->velocity = params->flakeV0; } } void SnowflakeParticleRenderer::update(float32 dtSeconds) { } void SnowflakeParticleRenderer::render(Renderer2d* renderer) { } void SnowflakeParticleRenderer::unload() { }