#include "Renderer2d.h" #include "WebglContext.h" #include "MainLoop.h" #include "Renderer2d.h" #include "types.h" #include "TreeShape.h" #include "LeafParticleRender.h" enum Theme { Default = 0, Autumn }; struct AutumnTheme { TreeShape tree; LeafParticleRender leafParticles; void load(Renderer2d* renderer); void update(float32 dtSeconds); void render(Renderer2d* renderer); void unload(); }; void load(Theme theme); void unload(); void update(float32 dtSeconds, void* userData); EM_BOOL selectNone(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData); EM_BOOL selectAutumn(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData); WebglContext context; Renderer2d renderer; MainLoop mainLoop; Theme activeTheme = Theme::Default; AutumnTheme autumnTheme; int main() { context.init("#theme_canvas"); emscripten_set_click_callback("#theme_button_default", NULL, false, selectNone); emscripten_set_click_callback("#theme_button_autumn", NULL, false, selectAutumn); return 0; } // -- Scene loading, updating, and unloading logic void load(Theme theme) { if (activeTheme == theme) { printf("This theme is already active.\n"); return; } unload(); // Try and unload before we load, so that we start fresh activeTheme = theme; renderer.load(&context); mainLoop.run(update); switch (activeTheme) { case Theme::Autumn: autumnTheme.load(&renderer); break; default: break; } } void update(float32 dtSeconds, void* userData) { // -- Update switch (activeTheme) { case Theme::Autumn: autumnTheme.update(dtSeconds); break; default: break; } // -- Render renderer.render(); switch (activeTheme) { case Theme::Autumn: autumnTheme.render(&renderer); break; default: break; } } void unload() { switch (activeTheme) { case Theme::Autumn: autumnTheme.unload(); break; default: break; } activeTheme = Theme::Default; if (mainLoop.isRunning) { mainLoop.stop(); renderer.unload(); } } // -- HTML5 callbacks EM_BOOL selectNone(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData) { printf("Default theme selected\n"); unload(); return true; } EM_BOOL selectAutumn(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData) { printf("Autumn theme selected\n"); load(Theme::Autumn); return true; } // -- Autumn theme3 void AutumnTheme::load(Renderer2d* renderer) { renderer->clearColor = Vector4(252,76,2, 0.5).toNormalizedColor(); auto lr = tree.load(renderer); leafParticles.load(renderer, &lr); } void AutumnTheme::update(float32 dtSeconds) { tree.update(dtSeconds); leafParticles.update(dtSeconds); } void AutumnTheme::render(Renderer2d* renderer) { tree.render(renderer); leafParticles.render(renderer); } void AutumnTheme::unload() { tree.unload(); leafParticles.unload(); }