#include "renderer2d_vert.h" const char* shader_renderer2d_vert = " \n" "attribute vec2 position; \n" "attribute vec4 color; \n" "attribute mat4 vMatrix; \n" "uniform mat4 projection; \n" "uniform mat4 model; \n" "varying lowp vec4 VertexColor; \n" " \n" "void main() { \n" " vec4 fragmentPosition = projection * model * vMatrix * vec4(position.x, position.y, 0, 1); \n" " gl_Position = fragmentPosition; \n" " VertexColor = color; \n" "} \n" " \n";