#ifndef SHADER_RENDERER3D_VERT #define SHADER_RENDERER3D_VERT const char* shader_renderer3d_vert = "attribute vec4 position; \n" "attribute vec4 color; \n" "attribute vec4 normal; \n" "uniform mat4 projection; \n" "uniform mat4 view; \n" "uniform mat4 model; \n" "varying lowp vec4 VertexColor; \n" "varying lowp vec4 VertexNormal; \n" " \n" "void main() { \n" " vec4 fragmentPosition = projection * view * model * position; \n" " gl_Position = fragmentPosition; \n" " VertexColor = color; \n" " VertexNormal = normal; \n" "} \n" " \n"; #endif