#include "sky_vert.h" const char* shader_sky_vert = "precision highp float; \n" " \n" "attribute vec2 position; // fullscreen quad, clip-space corners in [-1, 1] \n" " \n" "varying vec2 vUv; \n" " \n" "void main() { \n" " vUv = position * 0.5 + 0.5; // uv.y = 0 bottom, 1 top \n" " gl_Position = vec4(position, 0.0, 1.0); \n" "} \n" " \n";