#include "shapes_2d.h" #include "Renderer2d.h" #include "mathlib.h" RectangularGradient::RectangularGradient(Renderer2d& renderer, Vector4 top, Vector4 bottom, f32 width, f32 height, Vector2 position) : renderer{renderer}, top{top}, bottom{bottom}, width{width}, height{height} { Vertex2D vertices[6]; vertices[0].position = position; vertices[0].color = bottom; vertices[1].position = { position.x + width, position.y }; vertices[1].color = bottom; vertices[2].position = { position.x, position.y + height }; vertices[2].color = top; vertices[3] = vertices[2]; vertices[4] = vertices[1]; vertices[5].position = { position.x + width, position.y + height }; vertices[5].color = top; mesh.load(vertices, 6, &renderer); } RectangularGradient::~RectangularGradient() { mesh.unload(); } void RectangularGradient::render() { mesh.render(&renderer); }