/* Responsible for generating .h files from GLSL files. */ const path = require('path'); const fs = require('fs'); const directory = path.join(__dirname, "..", "_shaders"); const out_directory = path.join(__dirname, "..", "shaders"); const files = fs.readdirSync(directory); files.forEach(file => { const filePath = path.join(directory, file); const text = String(fs.readFileSync(filePath)); const splitText = text.split('\n'); const splitName = file.split('.'); const def = `SHADER_${splitName.join('_').toUpperCase()}`; let result = `#ifndef ${def} \n`; result += `#define ${def} \n`; result += `const char* ${def.toLowerCase()} = ` splitText.forEach((line, index) => { result += "\"" + line + " \\n\""; if (index == splitText.length - 1) result += ";\n"; else result += "\n"; }); result += '#endif\n'; fs.writeFileSync(path.join(out_directory, splitName.join('_') + '.h'), result); });