#include "WinterTheme.hpp" #include "../Renderer2d.h" WinterTheme::WinterTheme(WebglContext* context) { renderer.load(context); load(); } WinterTheme::~WinterTheme() { unload(); } void WinterTheme::load() { renderer.clearColor = Vector4(200, 229, 239, 255).toNormalizedColor(); SnowflakeLoadParameters lp; spr.load(lp, &renderer); } void WinterTheme::update(f32 dtSeconds) { spr.update(dtSeconds); } void WinterTheme::render() { renderer.render(); spr.render(&renderer); } void WinterTheme::unload() { spr.unload(); }