#ifndef WINTER_THEME_HPP #define WINTER_THEME_HPP #include "Snowflake.h" #include "../types.h" #include "../theme.h" struct Renderer2d; struct WinterTheme : public Theme { public: WinterTheme(Renderer2d* renderer); ~WinterTheme(); SnowflakeParticleRenderer spr; void load(Renderer2d* renderer); void update(f32 dtSeconds); void render(); void unload(); private: Renderer2d* renderer; }; #endif