#ifndef WINTER_THEME_HPP #define WINTER_THEME_HPP #include "Snowflake.h" #include "../types.h" #include "../theme.h" #include "../Renderer2d.h" struct WebglContext; struct WinterTheme : public Theme { public: WinterTheme(WebglContext*); ~WinterTheme(); SnowflakeParticleRenderer spr; void load(); void update(f32 dtSeconds); void render(); void unload(); private: Renderer2d renderer; }; #endif