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<title>physicsforgames/2d/rigidbody/rigidbody_1.html.content, branch master</title>
<subtitle>Contains the latest files for physicsforgames.com, which is a website that I am currently building to explore the topic of realtime physics in video games.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/'/>
<entry>
<title>Rotating spheres in the 3D scene</title>
<updated>2021-10-17T15:08:20+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-10-17T15:08:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=c025960c6fbeac17d94a14d14cd13b42737bc80e'/>
<id>c025960c6fbeac17d94a14d14cd13b42737bc80e</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>(mkosarek) Decent enough discussion of 2d rotational forces</title>
<updated>2021-06-24T17:49:23+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-06-24T17:49:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=410a072c3862481f729c293402ddd49c5ae98769'/>
<id>410a072c3862481f729c293402ddd49c5ae98769</id>
<content type='text'>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>(mkosarek) Updated discussion on what we mean when we say rigid body</title>
<updated>2021-06-24T15:53:05+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-06-24T15:53:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=0f1275d7ba1a7e3ad838423c15d78e23c960f80e'/>
<id>0f1275d7ba1a7e3ad838423c15d78e23c960f80e</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Decently working demo for rigidbody 1</title>
<updated>2021-06-24T13:28:20+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-06-24T13:28:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=322df8c2a1aa32210102b2924b44be6e20cdf8ae'/>
<id>322df8c2a1aa32210102b2924b44be6e20cdf8ae</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Impulses, and entirely finished with rigid body demo #1</title>
<updated>2021-06-23T00:23:33+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-06-23T00:23:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=f34116f1da8465851d684620b6b94e0a3f3c0fbc'/>
<id>f34116f1da8465851d684620b6b94e0a3f3c0fbc</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>(mkosarek) Transpiling code snippets in a shotty way, but it is good enough</title>
<updated>2021-06-22T00:05:08+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-06-22T00:05:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=a36f425491aaf019243a31179e80cb10ea62db59'/>
<id>a36f425491aaf019243a31179e80cb10ea62db59</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>(mkosarek) Beginning to explain rigidbody physics in a reasonable way</title>
<updated>2021-06-18T01:32:57+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-06-18T01:32:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=2ab6b6cfe81505b029f2da397cef0bb58989444f'/>
<id>2ab6b6cfe81505b029f2da397cef0bb58989444f</id>
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</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Applying force to the object using the mouse cursor</title>
<updated>2021-05-24T17:32:27+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-05-24T17:32:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=c5e5d7c939a2640763775b0688ed698c51ec28c1'/>
<id>c5e5d7c939a2640763775b0688ed698c51ec28c1</id>
<content type='text'>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>A much more palatable website</title>
<updated>2021-05-24T14:27:02+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-05-24T14:27:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=d5326e9f605e11fc33a7f37cc0ae674258de2424'/>
<id>d5326e9f605e11fc33a7f37cc0ae674258de2424</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Removed rigidbody physics demos so that I can redo them properly</title>
<updated>2021-05-20T00:47:59+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-05-20T00:47:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=64d9675091593b074d3ad1e71829291728914cee'/>
<id>64d9675091593b074d3ad1e71829291728914cee</id>
<content type='text'>
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</content>
</entry>
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