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<title>physicsforgames/2d/rigidbody/rigidbody_1.html, branch master</title>
<subtitle>Contains the latest files for physicsforgames.com, which is a website that I am currently building to explore the topic of realtime physics in video games.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/'/>
<entry>
<title>Rendering the square for the spring rectangle</title>
<updated>2022-01-22T18:03:12+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-01-22T18:03:12+00:00</published>
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</entry>
<entry>
<title>(mkosarek) Working on undamped and damped</title>
<updated>2021-11-14T19:38:06+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-11-14T19:38:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=fd3c1e74e7ebe9125b98dba311efcbe73e89859e'/>
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</entry>
<entry>
<title>(mkosarek) Working undamped spring motion</title>
<updated>2021-10-31T17:54:11+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-10-31T17:54:11+00:00</published>
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</content>
</entry>
<entry>
<title>Rotating spheres in the 3D scene</title>
<updated>2021-10-17T15:08:20+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-10-17T15:08:20+00:00</published>
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</entry>
<entry>
<title>(mkosarek) Fix for wrong timestep</title>
<updated>2021-07-26T00:20:10+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-07-26T00:20:10+00:00</published>
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<id>05c4522e5ff424c65aab7cd36c7a15313630ac61</id>
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</content>
</entry>
<entry>
<title>Some minor updates to SAT explanation, and made icons work everywhere</title>
<updated>2021-06-27T19:24:07+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-06-27T19:24:07+00:00</published>
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<entry>
<title>(mkosarek) Decent enough discussion of 2d rotational forces</title>
<updated>2021-06-24T17:49:23+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-06-24T17:49:23+00:00</published>
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</entry>
<entry>
<title>(mkosarek) Updated discussion on what we mean when we say rigid body</title>
<updated>2021-06-24T15:53:05+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-06-24T15:53:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=0f1275d7ba1a7e3ad838423c15d78e23c960f80e'/>
<id>0f1275d7ba1a7e3ad838423c15d78e23c960f80e</id>
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</entry>
<entry>
<title>Decently working demo for rigidbody 1</title>
<updated>2021-06-24T13:28:20+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-06-24T13:28:20+00:00</published>
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</entry>
<entry>
<title>Updating roadmap, and getting started on SAT collisions</title>
<updated>2021-06-24T13:18:36+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-06-24T13:18:36+00:00</published>
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