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<title>physicsforgames/2d/rigidbody/rigidbody_2.html.content, branch master</title>
<subtitle>Contains the latest files for physicsforgames.com, which is a website that I am currently building to explore the topic of realtime physics in video games.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/'/>
<entry>
<title>Rotating spheres in the 3D scene</title>
<updated>2021-10-17T15:08:20+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-10-17T15:08:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=c025960c6fbeac17d94a14d14cd13b42737bc80e'/>
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<pre>
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</content>
</entry>
<entry>
<title>(mkosarek) Decent enough discussion of 2d rotational forces</title>
<updated>2021-06-24T17:49:23+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-06-24T17:49:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=410a072c3862481f729c293402ddd49c5ae98769'/>
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<pre>
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</entry>
<entry>
<title>Wow, this is why my rotational motion has been so broken for so loing</title>
<updated>2021-05-26T01:33:50+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-05-26T01:33:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=7a4cb77ddccbce28cded0c97cf3bb975aafbec16'/>
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