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<title>physicsforgames/2d/rigidbody/rigidbody_3.html.content, branch master</title>
<subtitle>Contains the latest files for physicsforgames.com, which is a website that I am currently building to explore the topic of realtime physics in video games.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/'/>
<entry>
<title>Rotating spheres in the 3D scene</title>
<updated>2021-10-17T15:08:20+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-10-17T15:08:20+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>(mkosarek) A description of the separating axis theorem with images</title>
<updated>2021-06-24T19:54:37+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-06-24T19:54:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=6fa7b10d244b226c7651747d88ffdfaa5c5814e2'/>
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<pre>
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</content>
</entry>
<entry>
<title>(mkosarek) Rigidbody with rotations</title>
<updated>2021-06-24T15:30:36+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-06-24T15:30:36+00:00</published>
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</entry>
<entry>
<title>Nearly working SAT collision here, but I think I am going to piviot to circles for sake of demonstration in this instance</title>
<updated>2021-06-07T00:24:55+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-06-07T00:24:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=19b0a3cafe144e8e77974bb0c9c63141a812e30d'/>
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<pre>
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</entry>
<entry>
<title>Groundwork for 2d collision work</title>
<updated>2021-05-27T01:27:04+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-05-27T01:27:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=e3d150f9d045c2ef4fcf952daf88d9e4999c398f'/>
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