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<title>physicsforgames/2d, branch master</title>
<subtitle>Contains the latest files for physicsforgames.com, which is a website that I am currently building to explore the topic of realtime physics in video games.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/'/>
<entry>
<title>WIP</title>
<updated>2022-04-29T01:10:51+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-04-29T01:10:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=3a52fa8cae56c9ff9ea194a959f7469b4db48ef0'/>
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</pre>
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</entry>
<entry>
<title>Fixing spring simulations and some write ups</title>
<updated>2022-02-27T01:08:53+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-02-27T01:08:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=38d89c1182a61ca4e024e0834ae9187db76c67f8'/>
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<pre>
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</entry>
<entry>
<title>Actual working springy rectangle</title>
<updated>2022-02-27T00:19:20+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-02-27T00:19:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=8d4c5116719825dce6222c494cd384fe1df775de'/>
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<pre>
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</content>
</entry>
<entry>
<title>Fixed the SAT collision code</title>
<updated>2022-02-06T22:17:55+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-02-06T22:17:55+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Working softbody simulation</title>
<updated>2022-02-06T21:36:56+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-02-06T21:36:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=e965ed809e91079496f5b2d711ceb3e5e7b99f3d'/>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Fixed the damped spring simulation</title>
<updated>2022-01-30T17:24:55+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-01-30T17:24:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=2d5ade4d7f323e5b4cb5ed27af8dbe04cbcb4ad0'/>
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</entry>
<entry>
<title>Doing undamped simulation correctly</title>
<updated>2022-01-29T15:44:32+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-01-29T15:44:32+00:00</published>
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<pre>
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</entry>
<entry>
<title>Able to hover, click, and drag a joint</title>
<updated>2022-01-23T17:02:32+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-01-23T17:02:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=606d9ee1f0f11727471e133cc001c83c0d47e9df'/>
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<pre>
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</entry>
<entry>
<title>Randomly updating the vertices on my rectrangle</title>
<updated>2022-01-22T21:36:33+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-01-22T21:36:33+00:00</published>
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</entry>
<entry>
<title>(mkosarek) Added dots to the spring bodied rectangle</title>
<updated>2022-01-22T18:57:55+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-01-22T18:57:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=3f3d1ed1cba61015aa47a6ad9812ae0d30316cc5'/>
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