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<title>physicsforgames/frontend/2d/_collisions/circle_line.html, branch master</title>
<subtitle>Contains the latest files for physicsforgames.com, which is a website that I am currently building to explore the topic of realtime physics in video games.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/'/>
<entry>
<title>Moved the frontend directory up so that it no longer exists</title>
<updated>2021-05-16T23:50:15+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-05-16T23:50:15+00:00</published>
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<entry>
<title>My First WASM application is rendering a triangle on the frontend</title>
<updated>2021-03-13T20:43:56+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>matthew.kosarek@vention.cc</email>
</author>
<published>2021-03-13T20:43:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=98d7d6cb702af2708f20e7cf16ee10a9f71b578a'/>
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<entry>
<title>Close to being done on line-circle collisions, but it appears we're running into a rotation problem. Going to work on square-line collisions in the meantime</title>
<updated>2021-02-27T22:32:32+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>matthew.kosarek@vention.cc</email>
</author>
<published>2021-02-27T22:32:32+00:00</published>
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