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<title>physicsforgames/frontend/2d/_collisions/pill_line.html, branch master</title>
<subtitle>Contains the latest files for physicsforgames.com, which is a website that I am currently building to explore the topic of realtime physics in video games.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/'/>
<entry>
<title>Moved the frontend directory up so that it no longer exists</title>
<updated>2021-05-16T23:50:15+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-05-16T23:50:15+00:00</published>
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</entry>
<entry>
<title>Beginnings of the general polygon page, it looks so cool</title>
<updated>2021-05-14T02:05:45+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-05-14T02:05:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=61128756e24e88d84bd77cd4993b5f14284791f0'/>
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</entry>
<entry>
<title>Getting started on rectangle collisions</title>
<updated>2021-04-27T00:51:09+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-04-27T00:51:09+00:00</published>
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</entry>
<entry>
<title>Rectangle intersection with a line complete</title>
<updated>2021-04-25T19:33:53+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-04-25T19:33:53+00:00</published>
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</entry>
<entry>
<title>Basics of the pill-pill simulation</title>
<updated>2021-04-20T00:55:07+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-04-20T00:55:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=6d1f2aa2c3dd5db7a6435fe16e03d8df5e016775'/>
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</entry>
<entry>
<title>Nearly have good pill-lin collisions working, just need to get the actual equation right</title>
<updated>2021-04-11T20:35:25+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-04-11T20:35:25+00:00</published>
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<entry>
<title>Added a transpiler that will make it so that we no longer need any JavaScript of Jquery in our App</title>
<updated>2021-04-11T01:54:43+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-04-11T01:54:43+00:00</published>
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</entry>
<entry>
<title>Properly detecting collisions with a pill as far as I can tell</title>
<updated>2021-04-06T01:01:45+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-04-06T01:01:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=756b9fdefc1a28ac46aa4b76676c7ffb57c9e11a'/>
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<entry>
<title>Lots of work in progress on pill intersections, but will have to read more up on it</title>
<updated>2021-04-01T21:02:44+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-04-01T21:02:44+00:00</published>
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</entry>
<entry>
<title>Working WebGl abstraction layer and build process</title>
<updated>2021-03-24T01:57:51+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-03-24T01:57:51+00:00</published>
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