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<title>physicsforgames/frontend/2d/_collisions/pill_line/pill_line.html, branch master</title>
<subtitle>Contains the latest files for physicsforgames.com, which is a website that I am currently building to explore the topic of realtime physics in video games.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/'/>
<entry>
<title>Working WebGl abstraction layer and build process</title>
<updated>2021-03-24T01:57:51+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-03-24T01:57:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=25e5dd3951e8cc7827761ea8ba2f5206b354d855'/>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Refactored frontend, beginnings of general cpp layer, and beginning roadmap</title>
<updated>2021-03-23T00:54:51+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-03-23T00:54:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=c36d05d5aed2f8f7c6342b174692146e2d11c386'/>
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<pre>
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</entry>
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