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<title>physicsforgames/frontend/2d/_collisions/rectangle_line, branch master</title>
<subtitle>Contains the latest files for physicsforgames.com, which is a website that I am currently building to explore the topic of realtime physics in video games.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/'/>
<entry>
<title>Moved the frontend directory up so that it no longer exists</title>
<updated>2021-05-16T23:50:15+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-05-16T23:50:15+00:00</published>
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<entry>
<title>Some slight number tweaks, going to move on to something more complicated for now</title>
<updated>2021-05-14T01:23:12+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-05-14T01:23:12+00:00</published>
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<entry>
<title>Proper intersections of rects using SAT</title>
<updated>2021-05-03T00:26:09+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-05-03T00:26:09+00:00</published>
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<entry>
<title>Getting started on rectangle collisions</title>
<updated>2021-04-27T00:51:09+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-04-27T00:51:09+00:00</published>
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<entry>
<title>Rectangle intersection with a line complete</title>
<updated>2021-04-25T19:33:53+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-04-25T19:33:53+00:00</published>
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<entry>
<title>Realized ellipse interactions were not easy, going to try and at least finish rectangle and circles before end of month</title>
<updated>2021-04-23T00:11:32+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-04-23T00:11:32+00:00</published>
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