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<title>physicsforgames/frontend/shared_cpp, branch master</title>
<subtitle>Contains the latest files for physicsforgames.com, which is a website that I am currently building to explore the topic of realtime physics in video games.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/'/>
<entry>
<title>Moved the frontend directory up so that it no longer exists</title>
<updated>2021-05-16T23:50:15+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-05-16T23:50:15+00:00</published>
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</entry>
<entry>
<title>Getting started on rectangle collisions</title>
<updated>2021-04-27T00:51:09+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-04-27T00:51:09+00:00</published>
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<entry>
<title>Rectangle intersection with a line complete</title>
<updated>2021-04-25T19:33:53+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-04-25T19:33:53+00:00</published>
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</entry>
<entry>
<title>Have 2D pill collisions working pretty well now</title>
<updated>2021-04-18T19:10:25+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-04-18T19:10:25+00:00</published>
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<entry>
<title>Properly detecting collisions with a pill as far as I can tell</title>
<updated>2021-04-06T01:01:45+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-04-06T01:01:45+00:00</published>
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<entry>
<title>Lots of work in progress on pill intersections, but will have to read more up on it</title>
<updated>2021-04-01T21:02:44+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-04-01T21:02:44+00:00</published>
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</entry>
<entry>
<title>Drawing pretty line segments in easter colors</title>
<updated>2021-03-28T01:13:04+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-03-28T01:12:42+00:00</published>
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<entry>
<title>Drawing an ellipse</title>
<updated>2021-03-28T00:54:27+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-03-28T00:54:27+00:00</published>
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<entry>
<title>Working reusable simulation loop</title>
<updated>2021-03-27T15:49:56+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-03-27T15:49:56+00:00</published>
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</entry>
<entry>
<title>Working WebGl abstraction layer and build process</title>
<updated>2021-03-24T01:57:51+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-03-24T01:57:51+00:00</published>
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