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<title>physicsforgames/shared_cpp, branch master</title>
<subtitle>Contains the latest files for physicsforgames.com, which is a website that I am currently building to explore the topic of realtime physics in video games.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/'/>
<entry>
<title>Actual working springy rectangle</title>
<updated>2022-02-27T00:19:20+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-02-27T00:19:20+00:00</published>
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</entry>
<entry>
<title>Fixed the SAT collision code</title>
<updated>2022-02-06T22:17:55+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-02-06T22:17:55+00:00</published>
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</entry>
<entry>
<title>Working softbody simulation</title>
<updated>2022-02-06T21:36:56+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-02-06T21:36:56+00:00</published>
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</entry>
<entry>
<title>Able to hover, click, and drag a joint</title>
<updated>2022-01-23T17:02:32+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-01-23T17:02:32+00:00</published>
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</entry>
<entry>
<title>(mkosarek) Added dots to the spring bodied rectangle</title>
<updated>2022-01-22T18:57:55+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-01-22T18:57:55+00:00</published>
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</entry>
<entry>
<title>Rendering the square for the spring rectangle</title>
<updated>2022-01-22T18:03:12+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-01-22T18:03:12+00:00</published>
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<entry>
<title>(mkosarek) Working on undamped and damped</title>
<updated>2021-11-14T19:38:06+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-11-14T19:38:06+00:00</published>
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</entry>
<entry>
<title>(mkosarek) Working undamped spring motion</title>
<updated>2021-10-31T17:54:11+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-10-31T17:54:11+00:00</published>
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</entry>
<entry>
<title>(mkosarek) Cube to better understand the bounds</title>
<updated>2021-10-23T19:13:20+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-10-23T19:13:20+00:00</published>
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</entry>
<entry>
<title>Rotating spheres in the 3D scene</title>
<updated>2021-10-17T15:08:20+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-10-17T15:08:20+00:00</published>
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