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<title>physicsforgames/tools, branch master</title>
<subtitle>Contains the latest files for physicsforgames.com, which is a website that I am currently building to explore the topic of realtime physics in video games.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/'/>
<entry>
<title>Rendering the square for the spring rectangle</title>
<updated>2022-01-22T18:03:12+00:00</updated>
<author>
<name>mattkae</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2022-01-22T18:03:12+00:00</published>
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</entry>
<entry>
<title>(mkosarek) Working undamped spring motion</title>
<updated>2021-10-31T17:54:11+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-10-31T17:54:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=5c613a10364f30bd6add25f7950433f0c482c3ca'/>
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</entry>
<entry>
<title>Rotating spheres in the 3D scene</title>
<updated>2021-10-17T15:08:20+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-10-17T15:08:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=c025960c6fbeac17d94a14d14cd13b42737bc80e'/>
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</entry>
<entry>
<title>(mkosarek) better mathlib now containing quaternions</title>
<updated>2021-07-19T00:43:15+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-07-19T00:43:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.matthewkosarek.xyz/physicsforgames/commit/?id=62817a0737a7ea7e0a6d54647648b9ab07280f44'/>
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</entry>
<entry>
<title>(mkosarek) Decent SAT description for now</title>
<updated>2021-07-01T23:46:08+00:00</updated>
<author>
<name>Matthew Kosarek</name>
<email>mattkae@protonmail.com</email>
</author>
<published>2021-07-01T23:46:08+00:00</published>
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