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-rw-r--r--2d/_collisions/rectangle_rectangle.html3
1 files changed, 1 insertions, 2 deletions
diff --git a/2d/_collisions/rectangle_rectangle.html b/2d/_collisions/rectangle_rectangle.html
index 2cd2511..d5c407a 100644
--- a/2d/_collisions/rectangle_rectangle.html
+++ b/2d/_collisions/rectangle_rectangle.html
@@ -24,7 +24,6 @@
<li><a title="/2d/rigidbody/rigidbody_2.html" href="/2d/rigidbody/rigidbody_2.html">Rotational Forces</a></li>
<li><a title="/2d/rigidbody/rigidbody_3.html" href="/2d/rigidbody/rigidbody_3.html">Collisions</a></li>
<li><label>Collisions</label></li>
- <li><a title="/2d/_collisions/rectangle_line.html" href="/2d/_collisions/rectangle_line.html">Rectangle-Line</a></li>
<li><a title="/2d/_collisions/rectangle_rectangle.html" href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li>
<li><a title="/2d/_collisions/polygon_polygon.html" href="/2d/_collisions/polygon_polygon.html">Separating Axis Theorem</a></li>
</ul>
@@ -121,7 +120,7 @@ Vector2 getNormalToLineSegment(LineSegment* segment) {
<footer id="references">
<h2>References</h2>
<ul>
- <li><a href="https://dyn4j.org/2010/01/sat/">Great SAT Explanation</a></li>
+ <li><a href="https://dyn4j.org/2010/01/sat/">Separating Axis Theorem Explanation</a></li>
<li><a href="https://www.gamedev.net/forums/topic/588070-seperating-axis-theorem---how-to-resolve-contact-points/">SAT Finding Collision Points</a></li>
</ul>
</footer>